James Vigor
@onevigor.bsky.social
45 followers 26 following 43 posts
Programming @GroundShatter - Knights in Tight Spaces, BAFTA nominated Fights in Tight Spaces. Author of the science fiction novel, The Reality Exchange.
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onevigor.bsky.social
If we're bidding, I'll do it for $20 and some Hot Wheels.
onevigor.bsky.social
We're giving you something you didn't know you wanted. Agent K has been fantastic to develop. He's a very good boy and can run wherever you need him to be at any time. Fill your deck with pets and treats - he deserves it!
groundshatter.bsky.social
Introducing Agent K9! Your new canine companion. 🐶 (and a good boy)

Our newest Fights in Tight Spaces DLC adds a versatile and highly agile canine companion, as well as new enemies, enhancements, and events.
Out on Steam on 24th September 🦴
onevigor.bsky.social
Missed opportunity to say it was blubbering.
onevigor.bsky.social
Barely speaking is still pretty good for a whale. Especially since it was so emotional.
onevigor.bsky.social
The art style also really lets Link down. If there's any emotion in his face, it's impossible to see. I've heard people say the style is literally perfect and cannot be improved. To that I say, compare his in-game look to the promo art of the very same game, and tell me which looks better.
onevigor.bsky.social
Perhaps the gravest sin of Zelda's Wilds era is making Link boring. Next to no reaction in even the most powerful scenes. Not so much as a cocky smirk, or a wistful sigh in the presence of his loves. He looks completely dead inside.

Please, let Link smile.
onevigor.bsky.social
I've learned my lesson about asking for audio advice on Reddit. Apparently if you, as a novice, don't realise you're slightly beyond the scope of what the subreddit is for, the mods will breakdown your door like you've been screaming racial slurs. Why did I ever think Reddit might be a good idea? 😒
onevigor.bsky.social
Do you like escape rooms?

My girlfriend is running a survey and wants to hear your thoughts on them. If you've got a minute or two to spare, we'd really appreciate you filling it out. Thanks! forms.gle/8AatsAr5pFGz...
Customer Research Questionnaire
A research questionnaire looking into customer's opinions of Escape Rooms!
forms.gle
onevigor.bsky.social
My talk at @developconference.com went down really well! It was a fantastic experience and I feel very fortunate for the opportunity.

If you missed it, scan the QR code on the slide below and you can access the entire slideshow with all my speaker notes for your own reference. :)
A slide showing several screenshots of 'Knights in Tight Spaces'. James Vigor stands at a podium off to the side. A slide showing a QR code to download the slideshow used in the talk. James Vigor stands at a podium off to the side.
Reposted by James Vigor
Reposted by James Vigor
developconference.com
As part of our coding track James Vigor from Ground Shatter explores the challenges in programming roguelike deck builder, Fights in Tight Spaces, and how they were tackled for its fantasy spin-off. #DevelopConf
An image of James Vigor from Ground Shatter with the title of his talk, 'Now Do It Again, But Better - Building On the Success of Fights in Tight Spaces'
onevigor.bsky.social
Any legislation that does come into effect that imposes restrictions on game development should be done in a way that does not stifle creativity. It would be tragic if something done FOR gamers ended up robbing us of amazing games because devs are scared.

Lawmakers: talk to indie developers.
onevigor.bsky.social
This is just dismissing the issue. A great many games don't and can't do this. What about games that rely on Steam to connect those clients? What about use of Photon or Coherence for the game logic?

Please tell me if this has already been addressed because I can't think of a solution to this. 4/4
onevigor.bsky.social
I worry that legislation that forces games to remain playable indefinitely will have a severe impact on indie devs, and possibly scare them away from making online experiences at all.

I've seen this fear swept under the rug by saying 'most indie devs just work clientside so it's fine.' 3/4
onevigor.bsky.social
At some point, that third party will shut down too and the game will die. Will the developers be legally required to build the game to fit a new server model decades after the game was sunset? Many indie devs have to use systems like this to make development viable in the first place. 2/4
onevigor.bsky.social
Stop Killing Games sounds great in theory, but I do have a major concern about it. Maybe it's been addressed already and I've missed it. But what happens to devs who rely on third parties to host their game? Often this is done so that they can leave the game behind and let people keep playing. 1/4
onevigor.bsky.social
Hey, have you tried the Liked Songs playlist on Spotify? It kinda slaps.
onevigor.bsky.social
I subconsciously make the face of the emoji I'm looking for and I hate myself for it.
onevigor.bsky.social
It's never easy to know when a project is ready to reveal to the world. There's still so much I want to do with Medibody, particularly to improve the enemies and the feel of combat. The main exercise here is to learn about good gameplay and level design, as that's where I tend to get stuck.
onevigor.bsky.social
This is Medibody, a twin-stick game where you defeat enemies by breaking chunks off of them, then collecting them before they have a chance to retrieve them. Featuring classic Zelda/Metroidvania style upgrades and progression. #ScreenshotSaturday
onevigor.bsky.social
I certainly will! It'd be nice to get some thoughts on it. 😁
onevigor.bsky.social
I've been quietly working quietly on a solo game project on-and-off for a little while now and it's slowly coming together. Might consider showing it off a bit this weekend as a Screenshot Saturday thing. We still do that here, right?
onevigor.bsky.social
Are they still making Final Fantasy XII? I feel like they've announced it fresh every year for the last decade
onevigor.bsky.social
I demoed this talk to Unity developers in Bristol this week and it went down very well! If you're interested in coming, you can still get Early Bird passes until 4th June. www.developconference.com/event-info/p...
Passes & Pricing
www.developconference.com
onevigor.bsky.social
'Now Do it Again, But Better', a look behind the curtain at the development of Knights in Tight Spaces after the success of its predecessor, will be at @developconference.com, Wednesday 9th July, 2pm! #ImASpeaker #developconf