ottercat.bsky.social
@ottercat.bsky.social
Reposted
"Anisotropic Specular Image-Based Lighting Based on BRDF Major Axis Sampling", extends split sum method using multisampling of the preconvolved cubemap to implement anisotropic indirect specular. Awesomely presented with paper, code, video and ShaderToy. xavierchermain.github.io/publications...
Anisotropic Specular Image-Based Lighting Based on BRDF Major Axis Sampling
I am a researcher at INRIA Nancy, in the MFX team since December 2022.
xavierchermain.github.io
November 4, 2024 at 9:35 PM