Slug.
The thing I was mostly unsure about was getting a thousand enemies on screen at once, all pathing and colliding with each other while maintaining 60fps. I did it by using an open source ECS library called Flecs. That was a huge C++ endeavor and required a lot of self-teaching!
The thing I was mostly unsure about was getting a thousand enemies on screen at once, all pathing and colliding with each other while maintaining 60fps. I did it by using an open source ECS library called Flecs. That was a huge C++ endeavor and required a lot of self-teaching!