Øystein Øvrebø
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oystein.dev
Øystein Øvrebø
@oystein.dev
Developer from the west coast of Norway making "Flux Commander", a shoot-em-up game with bullet time mechanics, using Blender and Unity. Check it out and wishlist at
https://store.steampowered.com/app/3909790/Flux_Commander/
Pinned
My Store page for Flux Commander is finally up, and I am so damn proud of it! Planning to release the first demo in december! Please check it out and wishlist if this is your thing! #GameDev #SoloDev #IndieDev #MadeWithUnity
store.steampowered.com/app/3909790/...
Flux Commander on Steam
The year is 2073. After oligarchs and tech barons bought the world, they rule with private armies, machines and fear. You are a one-ship rebellion in a tactical SHMUP where you slow time, dodge fire, ...
store.steampowered.com
Working on more content, have added some cannons that can move in predefined patterns to the demo level, plus some new bullets. I keep dying, so I must be doing something right 😅 #screenshotsaturday #gamedev #indiegame #videogame #shmup Wishlist: store.steampowered.com/app/3909790/...
November 8, 2025 at 10:51 PM
Reposted by Øystein Øvrebø
Breaking: #PitchYaGame IS LIVE! 🚀

It's time, once again, to pitch the world your #IndieGames! 🔥
November 7, 2025 at 12:00 PM
Hey #PitchYaGame ! Flux Commander is a shoot-em-up where you can bend time! Use it to get out of sticky situations, or when you need to pump extra many bullets into a boss ASAP!

Wishlist at store.steampowered.com/app/3909790/...
November 7, 2025 at 5:09 PM
Didn't have much time for #gamedev this week, and missed #screenshotsaturday again...but at least I managed to change out the fonts in every UI!

Check out my game and wishlist at: store.steampowered.com/app/3909790/...
November 2, 2025 at 10:04 PM
Due to a mail service mishap, I didn't receive Debug #11 in my mailbox until this week, where they printed a screenshot from my game, Flux Commander, along with hundreds of other indie games. Still so proud of seeing this in a real magazine!
November 2, 2025 at 11:52 AM
Reposted by Øystein Øvrebø
Proud of the Python Software Foundation for doing the right thing and standing up for their people, even when it’s hard. Especially when it’s hard.
TLDR; The PSF has made the decision to put our community and our shared diversity, equity, and inclusion values ahead of seeking $1.5M in new revenue. Please read and share. pyfound.blogspot.com/2025/10/NSF-...
🧵
The official home of the Python Programming Language
www.python.org
October 27, 2025 at 5:19 PM
Flux Commander is a shoot-em-up where you can bend time to get out of hairy situations, or when you need to pump a boss full of bullets, demo coming in december! Check it out and wishlist here: store.steampowered.com/app/3909790/...
#screenshotsaturday #indiegame #videogames #gamedev #shmup
October 25, 2025 at 7:10 AM
My Store page for Flux Commander is finally up, and I am so damn proud of it! Planning to release the first demo in december! Please check it out and wishlist if this is your thing! #GameDev #SoloDev #IndieDev #MadeWithUnity
store.steampowered.com/app/3909790/...
Flux Commander on Steam
The year is 2073. After oligarchs and tech barons bought the world, they rule with private armies, machines and fear. You are a one-ship rebellion in a tactical SHMUP where you slow time, dodge fire, ...
store.steampowered.com
October 22, 2025 at 5:09 PM
I've been working on this all day, but my first attempt at getting a Steam page up and running is now off to be reviewed 😅 Can't wait to show you all the trailer! Demo coming soon (ish) #GameDev #IndieDev
October 11, 2025 at 9:44 PM
Haven't had much time for #GameDev this week, but I did a second iteration of the capsule graphics for my upcoming Steam page! #ScreenshotSaturday #IndieDev
October 11, 2025 at 9:23 AM
Trying to work a bit on assets for the Steam store page by doing some renders in Blender and fixing them up a bit in Krita. This could be a capsule, I think😅 #gamedev #indiedev #solodev
October 6, 2025 at 4:57 PM
Took a break from working on the demo for my game, cause implementing high scores turned out quite dull. So to have some fun (this hobby is supposed to be fun, right?) I decided to learn about rigging and weight painting for what will eventually be a boss in my game. Was it fun? No. #gamedev
September 28, 2025 at 9:06 AM
Article: This is how to finally stop procrastinating

Me: I'll read it later
September 15, 2025 at 8:06 PM
Missed #screenshotsaturday as usual, but today, I made this neat little shield with a noise-based shader, to show that the player is invincible for 2 seconds after returning from dying - which can be significantly longer when slowing down time with Flux Energy! #gamedev #indiedev #madewithunity
September 14, 2025 at 6:17 PM
As always, my #screenshotsaturday post appears on Sunday 😅 This time, I am testing out some EVIL bullet patterns, which I am pretty bad at. #gamedev #indiedev #madewithunity
September 7, 2025 at 6:38 PM
Working on a "kill cam" view for when you beat the bosses in my game. #GameDev #IndieDev #MadeWithUnity
September 4, 2025 at 4:56 PM
I gotta say, the Facepunch Steamworks library is absolutely awesome. I just made my first Steam achievement and it feels great to have that thing pop up! #GameDev #IndieDev #MadeWithUnity
September 3, 2025 at 6:39 PM
There is a tiny image from my game in Debug Magazine #11. I am irrationally proud of it, cause the only reason it's there is cause they asked for indies to post screenshots to them. But still. It's there. In a print magazine. And that just makes me happy 🤗 #GameDev #IndieDev
September 3, 2025 at 5:16 PM
Today's #gamedev moment in Unity: Setting time scale to 0, then trying to do a WaitForSeconds(1f) and wondering why nothing happened after that 🤦
August 31, 2025 at 1:40 PM
This is a really good guide! And the phrase "brushes not supporting constant world-space scale" finally made it click for me - THAT is something my mind really craves for texture painting to make sense in Blender!
August 31, 2025 at 12:37 PM
"Oh no!"
AI advocates have warned that if every author in the class action filed a claim, it would "financially ruin" the entire industry.
Authors celebrate “historic” settlement coming soon in Anthropic class action
Advocates fear such settlements will “financially ruin” the AI industry.
arstechnica.com
August 27, 2025 at 6:47 PM
Mr. Terrific was the best part of Superman.
August 22, 2025 at 6:16 PM
My first pass at a #Unity shader graph terrain shader for my #shmup, Flux Commander. The shader just picks and blends in textures based on the world position height, but already looks pretty cool to me! Trees by Kenney, textures from cc0-textures.com, a great resource! #screenshotsaturday #gamedev
August 16, 2025 at 12:39 PM
War of the worlds with Ice Cube is so damn dumb, but that makes it wildly entertaining! Every 3 seconds there is a "that's not how that works" moment 😂👏
August 15, 2025 at 7:32 PM
Umm Unity 6.2 is available, apparently...that sure was a quiet launch! #gamedev #unity
August 14, 2025 at 5:25 PM