YouTube channel: https://www.youtube.com/@PAKTC
Website: https://paktc.markusmaal.ee
△ - Motion blur (decays)
□ - Change color
O - Select random visualizer
DPad Up/Down - Change speed
X + DPad Up/Down - Zoom In/Out
L1/R1 - Previous/next track
L2/R2 - Fast backward/forward
START - Play/Pause
SELECT - Exit SoundScope
Analog - Disables controls
△ - Motion blur (decays)
□ - Change color
O - Select random visualizer
DPad Up/Down - Change speed
X + DPad Up/Down - Zoom In/Out
L1/R1 - Previous/next track
L2/R2 - Fast backward/forward
START - Play/Pause
SELECT - Exit SoundScope
Analog - Disables controls
It just so happens that in your corruption, 0x80 flips the first bit at EEmem offset 0x15FC16 (in NTSC-U), which enables it.
This area of memory probably stores the ball limit in some form, but I'm unsure how exactly.
It just so happens that in your corruption, 0x80 flips the first bit at EEmem offset 0x15FC16 (in NTSC-U), which enables it.
This area of memory probably stores the ball limit in some form, but I'm unsure how exactly.