Pascal Allançon
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pascalallancon.bsky.social
Pascal Allançon
@pascalallancon.bsky.social
Game Designer 🎲🎮 |
UX Design & Direction @ Haven Studios | RiotGames al: TFT, VALORANT | Ubisoft al. RainbowSixSiege, ForHonor... | CNAM ENJMIN | Physics 🚀🛰️ @ Paris 7 | Veget 🌱🌍 | Ally ♡
I stumbled across this photo from the wrap party for #RainbowSixSiege! The game was about to be released, and we knew we had something exceptional on our hands. 10 years later, I'm still lucky enough to work with some of my former colleagues. And even better, I'm still friends with some of them.
November 25, 2025 at 3:31 AM
#Strip de la journée
November 21, 2025 at 2:30 PM
As classic fans of #HomeAlone 1 & 2 (not 3 & 4), we were very hesitant to watch #HomeSweetHomeAlone... and...sorry internet, controversial take: It is not that bad at all. It has given us what we expected from a good remake.
November 15, 2025 at 3:30 AM
Quote from Miyazaki... The context was the oversaturation of the anime industry in the 80s in Japan. Miyazaki asked himself what was the point of creating a new anime in that red ocean. He came to the conclusion that, even in excess, within "a flood", there is still a need for "good water".
October 3, 2025 at 5:48 PM
Yesterday at #HavenStudios we celebrated 30 years of @playstation.com — a milestone that means so much to anyone passionate about games, creativity, and innovation. It’s inspiring to be part of a studio that is contributing to the next chapter of this legacy.
September 20, 2025 at 1:28 AM
#2/2 – Transcending Your Own Craft
For the iconic car chase in Bullitt, Schifrin shocked director Peter Yates by suggesting… no music. Just the roar of engines.
youtu.be/0WQMZFFkx6Y?...
Sometimes the boldest creative choice is subtractive — stepping back and letting the experience speak for itself.
September 18, 2025 at 10:40 AM
#1/2 – Designing with Context: Schifrin explained how he composed the M:I theme so that, even if someone was in the kitchen while the TV played in the living room, they’d instantly recognize it and rush back.
youtu.be/O07WucFwdq8?...
This is really designing with the context of the end user in mind.
September 18, 2025 at 10:36 AM
Seen this morning at the office.
It is not enough ofc but a good gesture.
August 12, 2025 at 10:47 PM
(Re)-Reading the 3rd edition of “Don’t Make Me Think” by Steve Krug. In Web/Mobile People don’t like to be puzzled about how to do things. UX Designers must master the art of “Don’t make me think". In video games, UX Designers must team up with Game Designers – the specialists of “Make me Think”.
August 1, 2025 at 1:58 AM
Happy Sony Wellness Break!
July 30, 2025 at 12:33 PM
Watch out BTS!
Ryan & I are killing it in Montréal!
July 19, 2025 at 6:23 PM
Western companies typically publish their Missions. For BigN, I might have guessed it... and I happened to come across a speech Reggie gave in tribute to Iwata in 2015, where he explicitly expose Nintendo Mission Statement: "To Surprise & Delight with the Unexpected" www.youtube.com/watch?v=XCWN...
July 18, 2025 at 1:33 PM
July 4, 2025 at 12:39 PM
July 1, 2025 at 12:09 AM
I thought the concept of “#MagicCircle” was coined from Rules of Play (2004/Salen&Zimmerman):"the space in which a game takes place, where players accept special rules temporarily set apart from ordinary life." In Homo Ludens (1937/Huizinga) it's explicitly named and described.
June 25, 2025 at 7:30 PM
Hayao Miyazaki: "I left raising our children to my wife".

I was expecting it and it eventually happened. The moment H.Miyazaki admit that he has not been a good parents.
June 15, 2025 at 1:48 PM
This strip is for you: Jasons' of the video games & tech industry world! We are in this together! Let's Go!
June 13, 2025 at 2:55 AM
At its core, Football like Video Games is a Game. Tonight, P.S.G has won, for the first time, one of the most prestigious trophee in the worlds of Sport/Game: the champions league trophee. GGWP!
This is Play, This is Game!
May 31, 2025 at 9:30 PM
May 31, 2025 at 6:48 PM
On les a retrouvé!
#BD #Strip #1case
May 31, 2025 at 2:27 AM
Strip généré en 1 case #BD #Strip #humour
May 23, 2025 at 11:24 PM
Reached Diamond with #BlackKnight in #MarvelSnap!
May 20, 2025 at 9:25 PM
Casually watching Inside #Pixar on #DisneyPlus, I was struck by something Rachelle Federico from #Production on #Soul shared - how different departments track their progress in unique ways: a board where each department track their progress by exposing the notes of a song.
May 20, 2025 at 2:12 PM
I am happy to share that I am contuning my journey as "UX Design & Direction: Around Game Experience" at @ HavenStudios (a Playstation Studio)!
Let's Go!
#PlayHasNoLimit
May 11, 2025 at 2:30 AM
Ghetto Blaster & #Sony Trinitron CRT TV KV-32 La Belle Tonki !
May 3, 2025 at 1:44 AM