Pascal Serrarens - Passer Life
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Pascal Serrarens - Passer Life
@passer.life
Artificial Life
HumanoidControl.com / RoboidControl.com
Tracking technology
Solution is to add a Collider to the avatar so that the robot can detect it. This is actually (surprisingly) difficult to achieve using the GLTF model format.
June 11, 2025 at 3:39 PM
The closer you come to completion, the more interesting the bug get.
The avatar riding on top of the robot.
June 11, 2025 at 3:03 PM
Now that Roboid & Humanoid Control work together, I wondered whether it would be possible to control a Humanoid in Unity through Python.
June 5, 2025 at 11:02 AM
I've managed to make Humanoid Control work with Roboid Control. This means that it will be possible for humans and robots to share the same virtual space.
June 3, 2025 at 3:12 PM
Augmented Reality test for robots. The robots sees real things with the ultrasonic sensors but alse sees the virtual walls in the Unity environment.
May 23, 2025 at 10:16 AM
Cleaning up an SD card. Found this capture of my parabolic flight in 2022.
See (almost) in first-person how it looks like to be weightless. I'm wearing a Varjo headset in mixed reality mode which is being projected on the cube with Aruco codes
March 21, 2025 at 1:59 PM
A (stationary) physical robot now joined the ant colony.
The plan was to do this next week, but it proved to be easier than I thought.
February 28, 2025 at 1:26 PM
One of the ants is running on an ESP32, the rest is simulated in Unity. Can you spot it? It does not drop pheromones and grab food yet, but it can follow the trail laid down by the others.
February 27, 2025 at 10:18 AM
Eye behaviour I included in Humanoid Control Pro a while ago. It is based on the same ideas as I am using for the ants now.
February 21, 2025 at 2:26 PM
Artificial ants. Initially the movements are random but as soon as an ant has found some food, they all go after it!
February 18, 2025 at 2:03 PM
Around 20 ants sniffing their environment for pheromones (small dots) and food/net (larger dots). Blue is for home, magenta is for food. Things starting to work, but the ants need to smell each other to avoid collisions between ants.
February 17, 2025 at 4:58 PM
Initial implementation. Every line is a smelled thing. The light lines have focus. The red line is the direction in which the most interesting/focused things can be found. Seems to work well.
February 14, 2025 at 9:09 AM
Project: Paleblue - Vogue
In 2022 we did lots of testing of VR/XR/AR tracking solutions during zero-g parabolic flight. We then fully realized how hard it is to do tracking without gravity in a moving plane.
January 24, 2025 at 8:12 AM
Project: Studio Drift - Murmuring Minds
A large number of autonomous blocks responding to their environment, other blocks and visitors who can interact with them on the floor.
January 22, 2025 at 3:54 PM