Paul
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paulplay.bsky.social
Paul
@paulplay.bsky.social
Game- & Software developer. >> https://paulplay.studio
Currently working on https://openguessr.com
Digital ID is horrible for online privacy😓

We need transparent & European Social Medias, not an ID system that locks teenagers out of participating in the online world.

This is awful!!
November 27, 2025 at 3:56 PM
Banning algorithms makes no sense, they are fundental to how the internet works, but we need transparency in how they work 💯
November 27, 2025 at 3:52 PM
Cool!!
November 23, 2025 at 12:50 PM
Can‘t say we are "on track" if the goal gets changed every couple years.

Also, what about Chat Control?
November 14, 2025 at 2:35 PM
Not sure which one is worse tbh
August 30, 2025 at 12:23 PM
😂
August 2, 2025 at 1:25 PM
System APIs for PWAs (notifications, widgets, purchases..) would be a game changer
July 17, 2025 at 1:22 PM
That‘s awesome! Have never had issues with a corrupted project myself, but I imagine this is super useful for people that have run into this.

Really appreciate that you go above and beyond to build stuff like this!
July 14, 2025 at 10:48 PM
They absolutely do, yeah.
July 6, 2025 at 8:47 PM
If it means more expensive games, less online & live service games (that people want more of), then yes, it is the customer‘s problem as well.
July 6, 2025 at 1:57 AM
Companies won‘t start going through all these insane hurdles. That‘s what I‘m saying. Maybe the 'buy' button will say 'license' in the future or something.

I think while this whole idea of preserving games sounds decent on paper, it just doesn’t work.
July 6, 2025 at 1:56 AM
And there are some games where this is just not going to be possible.

How do you distribute it? How do you obfuscate it if it‘s written in an interpreted language? What about IPs and so on.

The ideal scenario for this would be that it‘ll become more clearly labelled when you buy or license a game.
July 5, 2025 at 12:21 PM
Unmaintained software will become harder and harder to run and you can't 'maintain' binary files.

Many servers for games rely on proprietary, oftentimes licensed software – who‘s going to pay for that? And what about patented parts of it?

Not to mention, companies would have to provide docs etc.
July 5, 2025 at 12:19 PM
Companies that sell limited licenses to their games should not be forced to maintain them or make them work offline.

As a consumer, you can buy games that fully work offline and may avoid games that don‘t🤷‍♂️

But, I‘m against passing legislation that limits the ways that studios can create games.
July 3, 2025 at 12:31 PM
👏
June 24, 2025 at 4:52 PM
Hate the leader, not the people
June 18, 2025 at 4:13 PM