Patrick Coughlin
@pcwildlife.bsky.social
770 followers 530 following 84 posts
Wildlife Photography. Mostly Northern California. All photos my own, never baited. he/him
Posts Media Videos Starter Packs
pcwildlife.bsky.social
Trees on the other hand. Pretty ok.
pcwildlife.bsky.social
I was just a little baby photographer then
Reposted by Patrick Coughlin
robmanuel.bsky.social
I am back on the job hunt.

Please let me know if you are looking for:
Events Management
Content Strategy
Scouting / Biz Dev
Producer for Live or Taped Segments
Someone to talk about indie games for hours

Please let me know and please share with others.
Contact cthuloops at gmail.com.

Thank you!
Reposted by Patrick Coughlin
ignunion.bsky.social
Ziff Davis just reported their "strongest quarterly revenue growth since 2021," up 9.8% to $352.2M, with gaming and entertainment up 7.5% YOY.

So why were 8 of our members and 23 members of @zdcreatorsguild.bsky.social just laid off? bit.ly/3H0Osvb
SECOND QUARTER 2025 RESULTS

Q2 2025 quarterly revenues increased 9.8% to $352.2 million compared to $320.8 million for Q2 2024.

Income from operations increased 17.2% to $33.5 million compared to $28.6 million for Q2 2024.

Net income (1) decreased to $26.3 million compared to $36.9 million for Q2 2024.

Net income per diluted share (1) decreased to $0.62 in Q2 2025 compared to $0.77 for Q2 2024.

Adjusted EBITDA (2) for the quarter increased 11.8% to $107.7 million compared to $96.3 million for Q2 2024.

Adjusted net income (2) decreased to $51.6 million compared to $53.7 million for Q2 2024.

Adjusted net income per diluted share (1)(2) (or “Adjusted diluted EPS”) for the quarter increased 5.1% to $1.24 compared to $1.18 for Q2 2024.

Net cash provided by operating activities was $57.1 million in Q2 2025 compared to $50.6 million in Q2 2024. Free cash flow (2) was $26.9 million in Q2 2025 compared to $25.1 million in Q2 2024.

Ziff Davis deployed approximately $11.4 million for current and prior year acquisitions during the quarter and $33.9 million related to share repurchases in Q2 2025.
Reposted by Patrick Coughlin
duckvalentine.bsky.social
Shared with permission: my incredible colleague, NVC producer Red Rigos, was impacted by IGN's layoffs yesterday. We're heartbroken: Red is kind, funny, talented, and dedicated and has been a huge part of NVC's growth and success.

Please hire him: www.redrigos.com/ign
IGN | home
www.redrigos.com
Reposted by Patrick Coughlin
clintgage.bsky.social
Thanks to @erikadams.bsky.social for the great editing on this review and every other review I've done this year. I was lucky to be on the same team with him, and whichever team gets him next will also be lucky to have him.
ign.com
IGN @ign.com · Aug 5
Alien: Earth is an evolution as slick and scary as every good little Xenomorph should be.

Our review: https://bit.ly/3J2At8D
Alien: Earth review - Much like Andor’s second season from earlier in the year, Alien: Earth matches an apex of late ’70s cinema in look and feel, while blowing out the world to create a new context with which to view the franchise,  even if one of the central story points might take a step too close to the absurd. Score: 9
Reposted by Patrick Coughlin
ignunion.bsky.social
Today, IGN laid off eight extremely valuable members of our union and workforce via directive from our parent company, Ziff Davis. This, after two incredibly successful live events IGN Live and SDCC, and yet another corporate acquisition.

Please take a moment to read and share our full statement:
Today, IGN Entertainment announced that it would be laying off eight members of the IGN Creators Guild.

This is 12% of our bargaining unit, and comes just days after our sister union, the Ziff Davis Creators Guild, underwent similar layoffs impacting 15% of their members. It also comes just months after our multibillion-dollar parent company, Ziff Davis, instituted a company-wide buyout that shrunk our unit numbers, with the express intent of avoiding future layoffs. And it comes just a little over one year after three of our members were laid off almost immediately after our union went public.

The company has told us that the reason for this layoff stems from a Ziff Davis-mandate to cut costs despite several quarters in a row of year-over-year revenue increases, to which IGN Entertainment responded by coming for our members' jobs. This is perplexing to us, as we are told again and again that IGN Entertainment has had a tremendously successful year thus far thanks to their hard work. In just the last few months, our members have been absolutely essential to major events and livestreams, including San Diego ComicCon, Summer of Gaming, and IGN Live. Every single person impacted today was involved in and critical to the success of those events.

Meanwhile, IGN Entertainment continues to spend money on costly acquisitions, only to turn around and gut those companies in the same way it is cutting away at IGN itself. For instance, last year, it acquired Gamer Network, and almost immediately laid off a number of staff critical to making those sites successful. The company has not responded to the union's questions about whether its budget for future acquisitions is being reconsidered as a cost-saving measure alongside these other apparently necessary personnel cuts.

At a time when it is more necessary than ever to support its creators, IGN Entertainment is choosing to eliminate the individuals who ensure IGN remains competitive as generative AI threatens our reach. We have been told that expert opinion pieces, original interviews, and work that leverages our staff's deep knowledge of gaming, tech, and entertainment are all essential to combating AI summarization and regurgitation of our work. Management has responded by cutting several individuals who do that exact work, as well as others whose job it is to ensure that these written and video pieces are published in a speedy manner — another component of combating AI we're told is critical.

This continued cycle of repeated, aggressive cuts to our staff and being asked to do more with less, only for management to continue to spend on new business it isn't interested in sustaining cannot continue. We will enforce our interim agreement that guarantees better severance and other protections to laid off members, as well as demand additional support for those impacted. We will continue to bargain over our first contract with the aim of enshrining even better protections against further layoffs, working conditions continuously degraded by understaffing, and the encroachment of generative AI. And we won't stop fighting to ensure IGN remains the best destination for trustworthy, original, exciting, and creative work covering video games, entertainment, and tech.

While IGN Entertainment management may not value us, we value one another and the incredible work we can do together. Behind the articles, videos, social posts, playlists, and maps of IGN are human beings, not just numbers on a spreadsheet to be pushed around when some number at the top isn't big enough. Without us, there is no IGN.
Reposted by Patrick Coughlin
ignunion.bsky.social
An update: management has chosen not to recognize our Product, Engineering, and Humble Bundle colleagues as part of IGNCG, instead insisting on a time-consuming NLRB hearing, which took place last week.

Help us spread the word: we will not be divided. We are IGN, and we will always stand together.
ignunion.bsky.social
It’s been-

One week since we asked IGN Entertainment to recognize our friends on the product, engineering, and Humble Bundle teams as part of the IGN Creators Guild.

The sooner that happens, the sooner we can start working with management to build towards a stronger future for us all!
Recognize IGN Creators Guild (2.0) Now!
pcwildlife.bsky.social
Yeees! Look at that dude