D. Piskorowski
@pd-cgt.bsky.social
760 followers 300 following 1.5K posts
Solo gamedev - CCH5, SomnaBuster, and Disaster Arms Do it wrong, not at all, or do it right
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pd-cgt.bsky.social
My boss rush game Disaster Arms is finished - I'm working on finalizing everything for Steam. We're releasing in October for $9.99!⭐

For fans of GUNSTAR HEROES - MEGAMAN - KINGDOM HEARTS

RT & Wishlist's appreciated!

Play the demo @ : store.steampowered.com/app/3462730/...
pd-cgt.bsky.social
this chapter's been really good
Mareg from Grandia 2 talking.

Yes, perhaps this will be the most expedient path to understanding. From this moent forth, seek to become your own master.
pd-cgt.bsky.social
-> circumstance, though I'm sure there's ways I could've introduced the generals early on and built up to their encounters. Elle is the only one I really did this with, now that I think about it
pd-cgt.bsky.social
yeah definitely, you make a very good point, create anticipation through the setting and passive elements

much to consider - i think it might've been hard to do the same for disaster arms because the whole game is in one centralized setting and the characters are all small actors in a larger ->
pd-cgt.bsky.social
though this does pose the interesting design question "how do give each boss more narrative attention without taking away from the arcade gameloop"

I don't have a good answer myself yet
pd-cgt.bsky.social
this is one of my favorite disaster arms reviews so far, i really appreciate it when ppl bring in my past works and other genre works as a frame of reference, comparing what does and doesn't work

in this case yeah, there's definitely an argument to be made Somna's artstyle clashes w/ the genre
Fun Alien Soldier clone. The ignition dash mechanic is the highlight here, it's fun to do exploding dashes back to back and deal massive damage while cancelling bullets.

The game seems well tuned for score and time attack play. Easy/normal mode with stage select and infinite continues is already worth the money for most players. Having to learn fights & experience the game by redoing it from the start repeatedly isn't for everyone.

Getting a hang of the fine details of your controls was pretty satisfying, as the control scheme is abnormal but still responsive. If you get the fundamentals down it's not punishing to take hits fairly often even on the highest difficulty.

The visual style and narrative are similar to SomnaBuster which I really liked but these somehow didn't click as strongly here. It might be due to the game being in a genre I have more specific expectations for (& as such maybe get less surprised), more limited color palette and being less story centric. Bosses kind of appear out of the blue and you immediately fight them so it's hard to grow any connection to an individual enemy appearing on the screen outside of repeatedly playing the game (this is very much like Alien Soldier of course).

As a nitpick the players guns look very similar to eachother visually and in terms of control, having the same colors and so on. If I wasn't actively thinking of videogamey concepts like point blanking with a spreadshot the weapons kind of lack impact. Simplification of controls compared to Alien Soldier may play a part in them blending together.
Funnily enough if you have autofire on a weapon swap button you can accomplish a kind of supershot and not think about switching weapons, which is pretty comfy to use but not that great on bosses.

The remaining review can be read here: https://steamcommunity.com/app/3462730/reviews/?browsefilter=mostrecent&snr=1_5_100010_&p=1
pd-cgt.bsky.social
they updated the steamworks website in a way that neither benefits nor inconveniences me. it is my duty to be bothered by it anyway, because change in any capacity discomforts me and makes me retreat to my dr seuss books and beanie babies
Reposted by D. Piskorowski
keithwdickinson.bsky.social
Today is a day when arts degrees are worthless, but the product of those degrees is so valuable it would kill an entire industry if they were made to pay for it.
Reposted by D. Piskorowski
mrdo.pro
sebmal @mrdo.pro · Sep 9
#crisisposting
Reposted by D. Piskorowski
ephemeralenigmas.bsky.social
Buddy, you gotta make up your mind
In Bomberman Generation, Professor Ein contacts Bomberman in stage 1-5 and tells him to "Reach the top by climbing the cliff!" Ein says "Keep going up!" In a third call higher up, Ein says "Just keep climbing!" At some point, he'll call to tell you that "Falling down can be good!"
pd-cgt.bsky.social
part of what's made grandia 2 so good so far is the DNA it shares with bomberman generation, which i only learned in adulthood was also programmed by gamearts

the sound effects, the isometric camera with shoulder button rotation, the way enemies shrink and spin around when you defeat them
pd-cgt.bsky.social
read the caption before the pic loaded and was mentally preparing for the darius edit
pd-cgt.bsky.social
I used to know a man who lived next to the woods and would leave food out for deer and they'd come and say hi to him
pd-cgt.bsky.social
i think i need to just take a day trip into the woods or something i wanna plow full steam ahead on work but i have so so so much burnout
Reposted by D. Piskorowski
boghogstg.bsky.social
More writing/vids/etc. on game design should be treated as a piece of a convo rather than being seen as the final word or being seen as worthless & wrong. Feels like ppl only respond to stuff when it makes them mad, and no ideas get built on
Reposted by D. Piskorowski
eternalskiestcg.bsky.social
As I have always said to other indie game devs, it's the weirdos that will make your game succeed if it does. Cater to the weirdos, not the general population of gamers that don't give a shit.
wwxwashere.bsky.social
it’s always a lovely day when people realize weirdos are the backbone of any fandom and trying to make everyone “normal” kills everything enjoyable about it. fandom wouldn’t exist if people could be normal about things.
pd-cgt.bsky.social
this graphic made me think 'man, amy should incorporate green into her wardrobe again'
sonic-official.bsky.social
We're going for the gold.

We're excited to announce our upcoming "Olympic Rings" licensing collaboration with the International Olympic Committee celebrating the Olympic Brand and Sonic the Hedgehog!

Stay tuned for more info in 2026!
Sonic, Tails, Shadow, Amy, and Knuckles with the text, "Olympic Dream" Sonic speeds to the left in Olympic colors with the text, "Going for gold" A silhouetted Sonic snowboards with a trail of Olympic colors behind him
pd-cgt.bsky.social
that's what i was afraid of :/ oh well, kega fusion fast-forward is p reliable
Reposted by D. Piskorowski
Reposted by D. Piskorowski
pd-cgt.bsky.social
ZeroRanger is one of my favorite games - it's rare a game is as honorary as that with its parodies and homages, still uses them in the larger context of its narrative themes, while bringing so many new ideas to the table
pd-cgt.bsky.social
Dude a 1CC on Impact already???? It's been only a few days - congratulations!!