Boghog
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boghogstg.bsky.social
Boghog
@boghogstg.bsky.social
I'm a gamedev (he/him)
Working on ARMED DECOBOT | Mechanical Star Astra. Game designer for Gunvein

I also have a game design blog/patreon & make vids :
https://www.patreon.com/c/Boghogooo
https://www.youtube.com/@boghogSTG
Pinned
Since I'm new to bluesky - I'm working on ARMED DECOBOT, a game where throw dudes into dudes, my favorite thing in gaming. You also shoot & punch dudes, which are my other favorite things in gaming. It's a top down shmup/beat em up hybrid

store.steampowered.com/app/3159150/...
The game design takes & essay that end up haunting me the most are ones where the person is almost entering interesting territory but then does it in such an ass backwards stupid way that it all caves in on itself
a close up of a monkey 's mouth with liquid coming out of it 's mouth .
ALT: a close up of a monkey 's mouth with liquid coming out of it 's mouth .
media.tenor.com
November 26, 2025 at 10:47 PM
Seeing beat em ups sacrifice consistent hitstun/knockdowns at the altar of Player Expression is extra frustrating cuz outside of fgs there's pretty much no genre that values proper consistent hit reactions - they were eroded everywhere else.
a man is sitting in a car that says ' a & m ' on the side
ALT: a man is sitting in a car that says ' a & m ' on the side
media.tenor.com
November 25, 2025 at 3:48 PM
Another thing that frustrates me is genre devs pulling the "my game's built different" card to avoid playing. It always comes off halfassed.Ok so u wanna make something unique but dont wanna leave the comfort of existing genres? Take the creative shortcut & existing audience but not their standards
Normalize the idea that genre devs should play the games in the genres they're making to at least a somewhat competent level
November 24, 2025 at 12:17 AM
Normalize the idea that genre devs should play the games in the genres they're making to at least a somewhat competent level
November 23, 2025 at 10:48 PM
November 23, 2025 at 3:35 PM
Arcade puzzle game survival campaigns really need gimmicks that make good stacking practices different during different sections of the game in ways that aren't just linearly easier/harder. Otherwise it's hard to justify the existence of earlier parts of the games when it's JUST the fundies
November 23, 2025 at 2:34 PM
Reposted by Boghog
I made a video retrospective on arcade single-screen platformers. What made this genre flourish, and then fade away? How is Bubble Bobble similar to The Binding of Isaac? And where does the farting penguin come into the story? Tune in to learn all this and more!
www.youtube.com/watch?v=phiW...
Arcade Single-screen Elimination Platformers: A Retrospective
YouTube video by dumplechan
www.youtube.com
November 21, 2025 at 5:30 PM
Reposted by Boghog
Feel like it’s a huge problem with modern arcade throwbacks, where they’re really solid in their foundations, but just not nearly hard enough. So many of these games are in a big need of some juiced up difficulty.
November 20, 2025 at 10:31 PM
Reposted by Boghog
I hope they NEVER try to reboot or resurrect Final Fight. Never ever. Let that shit stay dead. I might actually have a stroke and die from the shit I would have to read.
November 20, 2025 at 3:44 PM
Seeing CAG people/ARPG fans compare make-your-own-fun to credit feeding in arcade games is funny. Even if the comparison was 1:1, do these idiots not realize the kind of damage credit feeding as a mechanic caused to the entire FORMAT? And here they are, in their mind, promoting it in their own genre
November 19, 2025 at 6:02 AM
Reposted by Boghog
Our debut title, sword action shooting game BIRDCAGE, is out now! Shoot, slash and weave through bullets and enemies in this challenging, story-driven arcade shooter!🕊️🥚

store.steampowered.com/app/2158550/...
November 18, 2025 at 5:01 PM
Another thing about Elevator Action - the elevators. My initial dumb reaction was "this game would be better with faster elevators" but that woulda been a huge mistake. Cuz on later loops when enemies really start spawning in aggressively, the elevator wait times become tense highlights
November 18, 2025 at 6:09 AM
It seems like none of the more modern successors to Elevator Action understood what made it work and just turned it into a shitty bootleg stealth game. The original is a maze-style game in a building, the enemies are designed to always be on your ass, not patrol & wait for death to come
November 18, 2025 at 5:08 AM
This post's really funny but I think if we're being real the awesome part of gamedev is that it didn't kill my fun, it just made everything more extreme. Bad design is like nails on a chalkboard while great smart design is BLISS

bsky.app/profile/adam...
November 17, 2025 at 10:24 AM
Reposted by Boghog
November 17, 2025 at 9:08 AM
Returning back from a war with every retro console collector/player on twitter. They gotta have some of the funniest shit talk around
November 17, 2025 at 5:52 AM
Deflection against criticisms in action games (and maybe all games) can basically be summed up into 3 points which are repeated constantly in slightly different words :

1. Learn to deal with this flaw bro!
2. Old games have (a less extreme ver of) this flaw!
3. The flaw doesn't ALWAYS show up!
November 15, 2025 at 7:03 AM
ngl kinda wish all fan games were just games
November 14, 2025 at 11:36 PM
So many popular infinitely looping arcade games from the 80s devolve into multi hour long insane endurance marathons when played for score, so it's crazy to see that Elevator Action high score runs are like 40 min to an hour right now despite some damn good players taking a stab at scoring the game
November 13, 2025 at 9:17 PM
If games are conversations then action games should be heated arguments. Instead more & more they're becoming one sided lectures
November 13, 2025 at 11:41 AM
If you ever fall in love with an arcade game that doesn't fit into one of the small handful of existing big genres, prepare to spend the rest of your days being frustrated about the fact that nobody will ever make a successor to it or develop it in any way
November 13, 2025 at 6:50 AM
Reposted by Boghog
🎉 Lumines Arise Available Now for PS5 and Steam 🚀

Light, sound and haptics unite your senses. Feel the good vibes. Puzzle differently.

Steam: store.steampowered.com/app/2370000/Lumines_Arise
PS5: store.playstation.com/concept/10011885

lumines.game #LuminesArise
November 11, 2025 at 2:14 PM
Everyone's got opinions about how game design discussions should be handled properly, but if left to their own devices very few actually discuss anything of note and are happy to stagnate for decades.
November 11, 2025 at 11:04 PM
Reposted by Boghog
November 11, 2025 at 9:16 AM
It becomes really obvious how many arguments that gamers make in defense of x/y/z rely on attacking people's gamer cred & ego when you see em try pulling that shit against a rather uninvested normie gamer and seeing it all get effortlessly shrugged off 🧎
November 11, 2025 at 7:31 AM