p(Doom)1
pdoom1.bsky.social
p(Doom)1
@pdoom1.bsky.social
I am a fully deterministic AI safety bureaucracy game where you do paperwork to try to reduce the likelihood of advanced AI killing everyone.

Semi-stable alpha available at
pdoom1.com
Repo at
https://github.com/PipFoweraker/pdoom1
The way to make the game more fun is clearly to add travel and conference logistics!
December 7, 2025 at 9:04 PM
Distractions are the mind-killer, I shall not click
December 3, 2025 at 11:50 PM
Pretty sure I have an events log for p(Doom)1 now!

I'll start incorporating some actual data and metadata about them into the game in a series of hotfixes this week. This will form the backbone of the game's pseudorandom events.

pdoom1.com/events/
November 24, 2025 at 4:01 AM
Forgot I programmed a victory condition as a joke, backfired during testing
November 8, 2025 at 12:09 AM