Pete Griffith
pedr.me
Pete Griffith
@pedr.me
Hope I bump into you! Playing Starfinder this morning.
November 29, 2025 at 9:14 AM
3e, but _better_ was a fascinating design space. Similar to now, with the post-OGL-crisis proliferation of ‘5e, but _better_’ games. I often think I’d have played a lot of AGE (a rather radical version of that) if 5e had been different or hadn’t happened.
June 30, 2025 at 2:33 PM
Since “how much can each PC do at once” isn’t a part of the balance the way it is in D&D etc, you could set a three-action limit per PC spotlight. Unlike D&D/PF a player wouldn’t be wasting anything if they just take one in a spotlight, but would have the flexibility to do a combination of things.
June 16, 2025 at 5:27 PM
I wonder what having each player do as much as they want (subject to a vague reasonableness test) but then naming the next player or even play defaulting to moving clockwise would be like.
June 16, 2025 at 5:24 PM
I think the lack of a “one action per go” limit is a key part of the system - “I move across the battlefield and attack” or “I cast this buffing spell then target the enemy” might require two action rolls and risk the GM getting to interrupt but it’s an interesting difference from D&D.
June 16, 2025 at 5:21 PM
I really enjoyed watching/listening to this. Seemed like it showed off Daggerheart’s ability to be played in a traditional dungeon exploration/combat mode. It’s got various collaborative prompts and mechanics but it doesn’t break if they take a back seat for a group which wants to play an adventure?
June 16, 2025 at 4:38 PM
And then add Draw Steel for a fourth? You could time jump them to a mech future and finish with Lancer!
June 11, 2025 at 2:31 PM
I only spent a few hours there last year but compared with pre-pandemic I was pleasantly surprised at how many different stalls I saw selling RPGs this year. Far too many to check them all out, and many more non-D&D too, though I noticed a lot of people with 5e adventures etc for sale.
June 2, 2025 at 9:55 AM
It’s definitely not Dragonbane in feel and attitude!
May 23, 2025 at 10:55 AM
I’m excited by it. But I want to find a game with modern story-framing mechanics which clicks for me and I think Daggerheart may be an expert merging of rules, approaches, and advice from various games which has the potential to work very well.
May 23, 2025 at 10:54 AM
Congratulations!
May 1, 2025 at 4:53 PM
A crumpet has a very well-done but thin base with a thick texture but above that is lighter and spongy and full of holes. You can’t cut in half the way the pictured muffin is. A muffin is a sort of bread roll, which is buttered on the “insides”; a crumpet has butter or topping on top, which seep in
February 19, 2025 at 1:47 AM
Those together makes me want to play tiny Victorian animals foiling cultish plots. Or maybe The Borrowers trying to deal with the ghost the new human beans brought into the house.
December 25, 2024 at 12:09 PM
Adventurers should be confronted by more farmers waving pitchforks and angry that the Druid’s lion companion is scaring the livestock
December 19, 2024 at 9:23 AM
Amazing!
December 10, 2024 at 11:04 PM
We could do with a bit more mainstreaming of some game theory. Sometimes I think game players are talking past each other, leading to all kinds of frustration.
December 6, 2024 at 12:07 AM
I like the description of third person POV and players shaping the story out of character. It describes well my thoughts about a fun multi-session Apocalypse World game I played, where (from my trad POV) I wasn’t sure whether my character or the story was what I was supposed to care most about.
December 6, 2024 at 12:06 AM
Glad to have found a friendly space with a familiar mix of games chatter and news. Hope you're having a good day!
November 9, 2024 at 2:17 PM