🎮 Video Game Composer & Music Producer: www.petefrogs.com
For more info on my work and any collaboration opportunities, head over to my website: petefrogs.com
For every new note, the volume, panning, fine tune, octave, and waveform of some of the oscillators are randomized. I could let this section of music loop for hours and get something slightly different every time!
For every new note, the volume, panning, fine tune, octave, and waveform of some of the oscillators are randomized. I could let this section of music loop for hours and get something slightly different every time!
I played a collection of synthwave and cyberpunk tracks I've released over the years. Always appreciate putting my background in music performance to use for this kind of events!
I played a collection of synthwave and cyberpunk tracks I've released over the years. Always appreciate putting my background in music performance to use for this kind of events!
Coming from a musician background, I really appreciate being able to "perform" sound effects like this.
Coming from a musician background, I really appreciate being able to "perform" sound effects like this.
Going for a futuristic sound with a grimy / dirty edge, I think that combination is the essence of the cyberpunk aesthetic.
Could work as a boss battle theme in an ARPG, with the quieter parts underscoring cutscenes.
Going for a futuristic sound with a grimy / dirty edge, I think that combination is the essence of the cyberpunk aesthetic.
Could work as a boss battle theme in an ARPG, with the quieter parts underscoring cutscenes.
I was envisioning a climactic battle in the sky against a gargantuan boss, hence the title, "Sky Sunderer". Maybe not the final boss, but definitely close to it!
I was envisioning a climactic battle in the sky against a gargantuan boss, hence the title, "Sky Sunderer". Maybe not the final boss, but definitely close to it!
Makes me think of dark, mysterious woods, and some messed up occult ritual happening by a moonlit night.
Not written for Halloween specifically, but it did line up pretty well!
Makes me think of dark, mysterious woods, and some messed up occult ritual happening by a moonlit night.
Not written for Halloween specifically, but it did line up pretty well!
Going for something crystalline, enigmatic, and ethereal. Think a late-game level in an RPG or Metroidvania made of pure white, mirrors and glass.
Going for something crystalline, enigmatic, and ethereal. Think a late-game level in an RPG or Metroidvania made of pure white, mirrors and glass.
Here's a behind the scenes look into how I created the first level theme for Turbo Shell, by Radioactive Dreams UG, from initial demo to final master:
Link to the full video: www.youtube.com/watch?v=axfp...
Here's a behind the scenes look into how I created the first level theme for Turbo Shell, by Radioactive Dreams UG, from initial demo to final master:
Link to the full video: www.youtube.com/watch?v=axfp...
Could work as a main menu theme, or for a specific in-game cutscene.
Could work as a main menu theme, or for a specific in-game cutscene.
For more info on my work and any collaboration opportunities, head over to my website: petefrogs.com
For more info on my work and any collaboration opportunities, head over to my website: petefrogs.com
Stop sending us AI slop.
Stop wasting our time with AI slop.
It doesn’t sound good.
It’s antithetical to our core values.
You didn’t even make it.
Knock it off.
Stop sending us AI slop.
Stop wasting our time with AI slop.
It doesn’t sound good.
It’s antithetical to our core values.
You didn’t even make it.
Knock it off.
And yeah, I'm a big fan of Debussy.
And yeah, I'm a big fan of Debussy.
10 chill, lofi house remixes of classic Sonic tracks from the Genesis era — my little love letter to the Sonic series and the 90s!
vgm.fm/sonicchill2
10 chill, lofi house remixes of classic Sonic tracks from the Genesis era — my little love letter to the Sonic series and the 90s!
vgm.fm/sonicchill2
it's such a pleasure to present this album on the third anniversary of the original Stardew & Chill—hope you all love it ♡
out now 🌟 @gamechops.com
streaming everywhere 🌱 vgm.fm/stardew2
album artwork 🖼️ @artbyriana.bsky.social
it's such a pleasure to present this album on the third anniversary of the original Stardew & Chill—hope you all love it ♡
out now 🌟 @gamechops.com
streaming everywhere 🌱 vgm.fm/stardew2
album artwork 🖼️ @artbyriana.bsky.social
Grab it on the Nintendo eShop: www.nintendo.com/us/store/pro...
(EU players: search on the console directly, page is still not up).
Have fun!
#gamedev #indiedev #indiegame #coopgaming
Grab it on the Nintendo eShop: www.nintendo.com/us/store/pro...
(EU players: search on the console directly, page is still not up).
Have fun!
#gamedev #indiedev #indiegame #coopgaming
It's the lead single from my upcoming album, "Sonic & Chill 2", releasing on June 24.
You can presave it here on Spotify: open.spotify.com/prerelease/5...
can't wait for the full album release!
🐸 💙 🦔
It's the lead single from my upcoming album, "Sonic & Chill 2", releasing on June 24.
You can presave it here on Spotify: open.spotify.com/prerelease/5...
can't wait for the full album release!
🐸 💙 🦔
It's the lead single for an album coming out at the beginning of summer, and my first remix album focusing on one video game series in particular! Place your bets below ⬇️
It's the lead single for an album coming out at the beginning of summer, and my first remix album focusing on one video game series in particular! Place your bets below ⬇️
The game offers you to save right before a big battle, but from that point on, you have no way to progress other than winning said battle. Can't turn back and grind.
The game offers you to save right before a big battle, but from that point on, you have no way to progress other than winning said battle. Can't turn back and grind.