petervo92.bsky.social
@petervo92.bsky.social
Penetration Effect is quite easy to implement: After how many hit/impact the projectile shall dispose.

Chain Effect is trickier but fun to watch: After a hit/impact, detect the nearest enemy and change the projectile's direction to it.

#gamedev #indiedev #solodev #Godot
January 7, 2026 at 4:00 PM
Bullet Hell is not my plan, but I still can't help testing whether my current design has the capacity and potential to handle 100 fire balls...

#gamedev #indiedev #solodev #GodotEngine #Godot
January 7, 2026 at 1:06 PM