Adva
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phantomshark.bsky.social
Adva
@phantomshark.bsky.social
They/Them Any ・ Genderfluid・23 yrs・Autistic・🔞 ・ Pokemon fan and TF enjoyer

Icon by Dranoko

I enjoy video games, primarily Nintendo and Indie. Massive Pokemon fan and enjoyer of seals

Discord Server : https://discord.gg/fQraUGEmqZ
Adva has been card TFed by the amazing @castesystem.bsky.social💙

Seems the card can barely handle all that seal mass that composes Adva. Snout pressed against one side and tail against the other. She would be fun to play though… whatever card game she is a part of anyways? A cute card to collect!🦭
February 4, 2026 at 7:29 PM
Next is the dreaded Sorcerer. They're simple Nobodies with only three attacks. They manipulate these magical cubes which act as a separate entity from them as long as they are alive. This means you can trap the Sorcerer with Magnet and their cubes will still be sicced on you. One of the hardest foes
February 4, 2026 at 5:55 PM
Berserker Nobody are extremely scary to face. They love to combo you to death if you leave yourself open. A specific forced encounter midway in the game is especially nasty due to lacking tools. Keeping them trapped in Magnet and punishing them with well-timed Reflects is the way to go
February 4, 2026 at 5:52 PM
The Dancer is also a dangerous foe. Mostly for their grab attack they usually use when desperate. It essentially is a cutscene of getting to see Sora die. Similar to Dragoons you just need to keep an eye on them and preferably keep them locked with Magnet spam
February 4, 2026 at 5:49 PM
The Dragoon Nobody is very dangerous. By the time you encounter them their attacks are going to OHKO. They are fast and love teleporting on top of you if you aren't paying attention. They can be handled fairly easily if you have Magnet running constantly luckily
February 4, 2026 at 5:47 PM
Speaking of early tutorials...

The Nightwalker is the most apparent example of the revenge mechanic. Really forces you to use the blocking you learned prior alongside staying aggressive

Assault Rider is an opposite in a sense. Making you play defensively and not be greedy

Both are early game hell
February 4, 2026 at 5:43 PM
Let's talk about some Nobodies now

The Assassin Nobody is unique for serving two roles. In the early game they act as a forced tutorial to make you learn blocking. Late game, they are in hordes of enemies and love to snipe you when you are distracted. Their suicide attack is no joke
February 4, 2026 at 5:39 PM
Cavern of Remembrance introduces a cool spin on the concept by making Magic Phantom immune to physical hits when in the air or immune to magic when grounded. Blocking their fireball makes them instantly swap to ground form. It is a fun and unique spin compared to their base counterpart
February 4, 2026 at 5:36 PM
A very rare and extremely dangerous enemy is the Trick Ghost. They have two forms, mostly sticking to air and occasionally being grounded. The air form flies just out of reach and shoots powerful fireballs or landing a painful counterattack. Ground is easy in comparison. Just don't get in a combed!
February 4, 2026 at 5:34 PM
Shaman and their Cavern of Remembrance counterpart Necromancer are equally horrible to face. If anything, fighting them as regular Sora is easier than as Lion Sora

Necromancer does this cool thing on becoming invisible though which is a neat plus one I feel
February 4, 2026 at 5:29 PM
Almost done with the demonic spider trope of Heartless.

Living Bone appears in Pridelands and a few coliseum cups. They are powerful and there isn’t an easy way to deal with them outside of Magnet. Pridelands has less defensive options

Sometimes a Shaman rides them? Doesn’t change much overall
February 4, 2026 at 5:18 PM
Might as well finish the annoying song bird things. Silver Rock is a special Heartless that attacks with light magic? Impressive! Less neat is that they turn into a ball of light overhead to punish your air game. Important to use their reaction command to essentially nullify them. Easy to die to tbh
February 4, 2026 at 5:12 PM
Same area with Reckless also has the Spring Metal as an encounter. They instantly focus on making a small tornado shield and can do their giant tornado any time now. Their giant tornado will move towards you as well unlike their weaker counterpart. Making them even more of a threat than Reckless
February 4, 2026 at 5:03 PM
Emerald Blues were never on my radar until my run. They loiter about for a bit before making a small tornado wrapped around them and slowly approach you. It pulls you in and can OHKO. When low HP of revenging they make a huge stationary tornado with a massive pull radius. They are HUGE threats
February 4, 2026 at 4:59 PM
Cavern of Remembrance introduces Reckless which is optional but even worse to face. Removing the easy land form to stay in air form constantly. They don’t stop attacking and their counterattack attack can happen anytime. It happens twice when triggered normally as well. Truly a hellish encounter
February 4, 2026 at 4:51 PM
Next is the Devastator. They are rare and appear very late game. It is able to shift between two forms. Land form is slow and predictable. Air is agile and the main threat. They are bulky and aggressive with a terrifying form changing counterattack if you hit their revenge value. Honestly a fun foe
February 4, 2026 at 4:44 PM
The enemy above is a Lance Soldier by the way. Forgot to say that💥

Anyways, Cavern of Remembrance introduces Lance Warrior that lessens the original comedy and stays more aggressive. By the time you encounter them they are arguably easier than their weaker counterpart. Don’t underestimate still!
February 4, 2026 at 7:29 AM
Next up is an enemy that surprised me in my playthrough. Deceptively thorough in combat despite their comedic animations. Blocking, watching their movements, reaction commands, all are important when against this abundant in the early game enemy

I view them as a counterpart for KH1’s Air Soldier ❤️
February 4, 2026 at 7:23 AM
Another Heartless I personally had no joy fighting in KH2 is the iconic Large Body. Don’t be deceive by their looks. Is fully capable of a OHKO if you are reckless. They aren’t common at all. Just annoying compared to their KH1 appearance

I somehow enjoyed CRIMSON JAZZ more than them and Fat Bandit
February 4, 2026 at 7:14 AM
Crimson Jazz was obvious. A surprising second pick for me are the Fat Bandits. At the point you encounter them they are very bulky and their attacks are fully capable of a OHKO. Their counterattack punch is beyond fast. Screw the 3 you fight in an enclosed arena encounter in your first Agrabah visit
February 4, 2026 at 7:08 AM
First off, I want to say the reward for most annoying common enemy goes to Crimson Jazz. They start popping up halfway in the campaign. They are large, agile, and powerful. Defeating or escaping from one is a lot of work. Magnet is the most reliable way to hold one down. If they have company though…
February 4, 2026 at 7:02 AM
Primarina noses are to prevent hurting people from their sharp snouts. Comparable to chairs with tennis balls on the legs /j
January 30, 2026 at 7:10 AM
Apparently I never shared my fox here. She is fairly undeveloped out of characters in the Advaverse. Only have three pieces for now

Blessed water elemental kitsune lady. Able to cast magic and other typical kitsune things🦊

Designed by 🎨@squish.ink with a fee pointers from me (I like pointy snouts)
January 29, 2026 at 3:31 PM
Just found out Pokepark Kanto has a Primarina fountain and I promise I am normal! 🦭

This needs to be me I think…
January 27, 2026 at 6:10 AM
An amazingly fantastic chimera TF piece is essentially what would happen if Aidan's form reflected his personality. A mix of various creatures and concepts that somewhat resemble his own characters. I adore this piece and adore the final form especially~

Art by the amazing @corromon.bsky.social💙💛❤️😭
January 24, 2026 at 7:58 PM