As more and more of the programming is done the less I'll be showing off as it'll be more of the same thing.
But here, have the first 6 maps of The Aftur~
As more and more of the programming is done the less I'll be showing off as it'll be more of the same thing.
But here, have the first 6 maps of The Aftur~
Perfect, for a office worker like Arthur!
#gamedev #screenshotsaturday
Perfect, for a office worker like Arthur!
#gamedev #screenshotsaturday
Path Warning is just a friendly way to prevent people being locked out of certain routes.
#gamedev
Path Warning is just a friendly way to prevent people being locked out of certain routes.
#gamedev
The yellow is a permanent trigger and will always occur.
The blue is a temp trigger, and only activates once. Added a global flag so the trigger stays gone after leaving the room and returning!
(next up is attempting to activate dialogue)
#gamedev
The yellow is a permanent trigger and will always occur.
The blue is a temp trigger, and only activates once. Added a global flag so the trigger stays gone after leaving the room and returning!
(next up is attempting to activate dialogue)
#gamedev
working on cutscenes.
Got sprite change, object making, and moving done.
it's dialogue that's gonna be the hardest.
#gamedev
working on cutscenes.
Got sprite change, object making, and moving done.
it's dialogue that's gonna be the hardest.
#gamedev
Room Transitions are done.
Next up for coding is a proper pause menu, or cutscenes.
THAT and maybe getting a tile art style down. I want to furnish Arthur's Apartment.
#gamedev
Room Transitions are done.
Next up for coding is a proper pause menu, or cutscenes.
THAT and maybe getting a tile art style down. I want to furnish Arthur's Apartment.
#gamedev
Ready for making choices a more easy system.
Portraits, and voices have been added. <3
#gamedev #gamedevelopment
Ready for making choices a more easy system.
Portraits, and voices have been added. <3
#gamedev #gamedevelopment
(Also the pause menu has been upscaled for the new camera/viewport. (you can't really tell because it appears the same size as before))
#gamedev
(Also the pause menu has been upscaled for the new camera/viewport. (you can't really tell because it appears the same size as before))
#gamedev
I am officially 1% done. C:
I am officially 1% done. C: