Philip Rosedale
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philiprosedale.bsky.social
Philip Rosedale
@philiprosedale.bsky.social
Founder, Second Life. Also High Fidelity, CIMC.AI. http://rosedales.com

All models are wrong. Some models are useful.
The jacket is a bolero!
July 21, 2025 at 4:26 PM
Yes, it was based on an offline study of the entire grid, in one shot.
June 24, 2025 at 12:16 AM
Its a 'Massing diagram' - the boundaries of the prims, not the details - from an offline render more than a decade ago. Original image is pinned on my twitter account.
June 22, 2025 at 12:39 AM
It's a 'massing diagram' (only the bounding boxes of prims) of the entire world, made offline in 2008 or so. I animated it using the new Midjourney video thing.
June 21, 2025 at 10:51 PM
I'm not sure the present situation isn't right? What are some alternatives? If the land was simply a lot cheaper, the world would become much bigger and much more empty, which would be bad for everyone.
June 21, 2025 at 10:50 PM
Amazing! Thanks.
May 2, 2025 at 11:03 PM
Thanks everyone for all the data! Here is a scatter plot, showing that we can definitely improve startup time a lot by fixing the dependency on inventory size! Working on it, hopefully updates soon.
April 23, 2025 at 4:56 PM
Thanks for this example. This looks very hard to detect, though, with a real change of false positives. Suggestions on enforcement (presuming the community did want to enforce)?
April 18, 2025 at 5:41 PM
How do you know these are AI-generated?
April 17, 2025 at 5:59 PM
thank you. I don't see the boasting? Are you saying that these tiled terrain textures were AI-generated?
April 17, 2025 at 5:53 PM