Phyoke
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phyoke.bsky.social
Phyoke
@phyoke.bsky.social
Indie game dev, occasional Twitch streamer, even occasionaler artist.

linktr.ee/phyoke
The setup's pretty straightforward, feels like this should be an easy thing to do.
November 7, 2025 at 6:13 PM
Side note, anyone know how to start a BlendTree animation on a random frame in code? I've tried everything, gotten every part of the AnimationPlayer, AnimationTree, BlendTree, Animation node. I can get the animation length but can't advance/seek/etc?
November 7, 2025 at 6:13 PM
Thanks! 99% of my time so far has been trying to fine-tune the character controller and making sure I’m capable of producing the visual style I’m aiming for, now I’m finally starting to be able to branch out into things like enemies 😅
November 5, 2025 at 8:10 PM
I kept telling ‘em that but they never listened 😔
November 4, 2025 at 6:08 PM
I do Mario 64 speedruns (poorly) and LOVE the movement from that game, and I love how layering textures and vertex colors can make for phenomenally artistic levels like in later Rare games, basically I’m aiming for the best parts of both of those, peak N64
October 18, 2025 at 7:25 PM
For the animations - I want to add a bit more exaggeration and hold on the impact frames a little longer

For the game - a 3D platformer with minor collectathon elements!
October 18, 2025 at 3:34 AM
Thanks! The roll was fun to figure out, good luck!
October 17, 2025 at 9:56 PM
I'll keep tweaking the animations, I feel like some of them aren't quite right yet. But the hitboxes are set up and synced to the animation track and the attack transitions work, so there shouldn't be any more coding that needs to happen (besides fixing the bash-mash flight).
October 17, 2025 at 4:28 PM
The extra tilt looks so good!
October 5, 2025 at 12:02 AM
For real though, I plan on redoing the normal (non-ball) model once I've got more Blender experience, but I might keep this one basically as-is, I love him
September 29, 2025 at 11:00 PM
Thanks!! 😁
September 29, 2025 at 5:14 PM
Yep, did that and made a separate new “ball” model for him, now he’s one with the schmoovent

bsky.app/profile/phyo...
HE ROLLS. Added a second model instead of just making him curl up. Wasn't sure how the model-swapping would look but with the "scrunch", "aerial unscrunch", and "idle unscrunch" animations, I think it looks pretty good!

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 28, 2025 at 10:49 PM
Thanks so much!!
September 28, 2025 at 9:01 PM
Thank you!! 😊
September 28, 2025 at 6:45 PM
Those are the real animation action names I went with btw
September 28, 2025 at 6:22 PM