Christoph Kubisch
pixeljetstream.bsky.social
Christoph Kubisch
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Reposted by Christoph Kubisch
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
youtu.be
January 6, 2026 at 7:53 PM
Awesome. Thanks for your efforts!
December 8, 2025 at 9:55 PM
Are you targeting the look/palette etc. of a specific device?
November 26, 2025 at 8:07 AM
Reposted by Christoph Kubisch
The state of the art report on Monte Carlo volume rendering by Jan Novák et al. [2018] gives an excellent introduction:
www.jannovak.info/publications...
Monte Carlo Methods for Volumetric Light Transport Simulation
Jan Novak
www.jannovak.info
November 10, 2025 at 6:48 AM