Ex game developer
Regardless, these are all truly spectacular :D
Regardless, these are all truly spectacular :D
Do you post live versions anywhere?
It would be nice to see them run live :)
Do you post live versions anywhere?
It would be nice to see them run live :)
I forgot that there would be no tex coords for the virtual vertices now. Having those would increase the number of extra data even further. So not really feasible.
I'm just loving the original trick! Would have been fantastic if it was somehow possible without the stencil buffer.
I forgot that there would be no tex coords for the virtual vertices now. Having those would increase the number of extra data even further. So not really feasible.
I'm just loving the original trick! Would have been fantastic if it was somehow possible without the stencil buffer.
Fragment works too but is expensive
But I might be missing something. Just a thought experiment :)
Fragment works too but is expensive
But I might be missing something. Just a thought experiment :)
It might even be possible to do it without stencils if you calculate the tetra shape analytically. 4 analytical triangle coords should be enough (never more than 4 visible to camera)
Really nice.
It might even be possible to do it without stencils if you calculate the tetra shape analytically. 4 analytical triangle coords should be enough (never more than 4 visible to camera)
Really nice.
Thought it was a signed distance field at first :)
Thought it was a signed distance field at first :)