I also noticed a bug where after dying to the first boss the game would think you actually beat it on respawn. Besides that, you can press pause during the first post-gameplay cutscene as well.
I also noticed a bug where after dying to the first boss the game would think you actually beat it on respawn. Besides that, you can press pause during the first post-gameplay cutscene as well.
Was pretty fun
Was pretty fun
Cosmic Rush was really good minus the bullets blending into the stars a bit much. I think the audio really helped it.
Cosmic Rush was really good minus the bullets blending into the stars a bit much. I think the audio really helped it.
- Pros/cons that forces a playstyle
- Loses effectiveness if you do not go out of your way to maintain it
- Changes something in a good way for some builds but terrible for others
There's already a bit of this in this game I think
- Pros/cons that forces a playstyle
- Loses effectiveness if you do not go out of your way to maintain it
- Changes something in a good way for some builds but terrible for others
There's already a bit of this in this game I think
Some games get creative with it and have things that encourage you to specialize in different 2 schools (Rift wizard 2)
Some games get creative with it and have things that encourage you to specialize in different 2 schools (Rift wizard 2)
First thing that comes to mind when I think about switching around weapons with different elements would be the reaction system from Genshin where different elemental effects interact.
First thing that comes to mind when I think about switching around weapons with different elements would be the reaction system from Genshin where different elemental effects interact.
I do think there's some work regarding the UI that can be done. I think some parts like upgrading skills is bugged (some skills I couldn't upgrade) and I think navigating it is a bit confusing at first.
I do think there's some work regarding the UI that can be done. I think some parts like upgrading skills is bugged (some skills I couldn't upgrade) and I think navigating it is a bit confusing at first.
I was excited when Unite was announced since I thought the move to Unity would mean easily customizing your game while having the usual RPGmaker goodies, but it didn't quite happen
I was excited when Unite was announced since I thought the move to Unity would mean easily customizing your game while having the usual RPGmaker goodies, but it didn't quite happen
Though I know the game-within-the-game is rough on purpose, I feel like there's something genuinely charming and cute about it. Maybe that's in part because it feels refreshing to see something practical and goofy like this in the modern day situation for games and art.
Though I know the game-within-the-game is rough on purpose, I feel like there's something genuinely charming and cute about it. Maybe that's in part because it feels refreshing to see something practical and goofy like this in the modern day situation for games and art.