PlATINUM PIllAR
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platinumpillar.bsky.social
PlATINUM PIllAR
@platinumpillar.bsky.social
This is mostly big announcements.
A 3d first person roguelike,
with a pixel art style and blocky look.

Sneaks at the person below
Developed by @bathroomcat.bsky.social
Reposted by PlATINUM PIllAR
Well for the character I showed before is actually a variant!
The SeaTrevat is a variant for Tower!

Here is the character image for him :D

#gamedev #character #main
December 20, 2024 at 8:28 PM
Reposted by PlATINUM PIllAR
Welp the anchors where made into a character..

Meet the SeaTrevat! a forgot scuba diver now taken by a whisp to a new journey!

Going to work on the actual textures for the anchors now.

#gamedev #character
December 19, 2024 at 7:41 PM
Reposted by PlATINUM PIllAR
Reworking the skill tree, again! cause I like doing stuff but better :D

I hope that by the end of this week I get the fist teaser/devlog out on my Youtube :P

#gamedev #gameplay #skilltree #animation
December 16, 2024 at 4:16 PM
Reposted by PlATINUM PIllAR
This took me to long :(

I reworked the animation and moves of Nailswretch!
Enjoy I guess?

Gonna work on the skill tree again.

#gamedev #animations #character #gameplay
December 14, 2024 at 7:23 PM
Reposted by PlATINUM PIllAR
So I finished the base move set of Nailwretch but I don't really like the R move[the last move showed]

Please leave some good suggestions for a final big move for a character with a nailblade :>

#gamedev #character #animation #gameplay
December 11, 2024 at 8:12 AM
Reposted by PlATINUM PIllAR
so uhm.. I love side quests fr fr :]

I made a variant for the Bladesmen!
He is called the NailWretch and uses a Nail to fight :D

Uhm.. this is a variant, meaning he will be a unlockable version of the original Bladesmen. =)

#gamedev #character #varient
December 10, 2024 at 5:12 PM
Reposted by PlATINUM PIllAR
Just finished the animations and stuff for the skill tree!!

Hopefully I have enough energy to work on the scripting next..
god I need more sleep

#gamedev #gameplay #skilltree
December 10, 2024 at 7:03 AM
Reposted by PlATINUM PIllAR
So in the time from the last post I have played a lot of games instead of working on my own :(

BUT! I did make the meelee path and redid all the Attack icons for the bladesman.. so uhm enjoy?

#gamedev #gameplay #icons #skilltree
December 8, 2024 at 9:48 PM
Reposted by PlATINUM PIllAR
Welp after around 3-4 hours later I am back with this for.. uhm only one path still, BUT! the others will come after doing some slight adjustments.

So uhm expect some cool gameplay later today of the full skill tree, if not then uhh idk

#gamedev #gameplay #skilltree
December 8, 2024 at 2:42 PM
Reposted by PlATINUM PIllAR
I just made some interactions with the skill orbs!

You can now choose two paths and the other two will be locked :>

Hope this skill tree can give more strategy to my game :)

#gamedev #gameplay #skilltree
December 8, 2024 at 10:34 AM
Reposted by PlATINUM PIllAR
Working on the skill tree right now!

And its coming along really good!
Hopefully yall will se some interaction with it next!

#gamedev #skilltree #animation #model
December 7, 2024 at 10:57 AM
We finally have a new banner that represents the game better.
Here is a closer look at it!

#gamedev #logo #banner
December 5, 2024 at 4:14 PM
Reposted by PlATINUM PIllAR
Okay just need an honest opinion from someone, like 1 person is enough.

Which is better?
Left is new, Right is old
[I am trying to get that old rusted and worn out feel tho.]

#gamedev #character #choice
December 5, 2024 at 3:11 PM
Reposted by PlATINUM PIllAR
Welp Finished the sword model!

Hope you guys like it.. yah :D
#gamedev #weapon #model

Left is New model, Right Is old.
December 2, 2024 at 5:14 PM
Reposted by PlATINUM PIllAR
Just added a little pop up whenever you grab an Artifact!

Since they are unlockable items and once obtained can't be found anymore, I thought this would be fitting.

#Artifact #Gamedev #Gameplay #popup
November 25, 2024 at 1:00 PM
Reposted by PlATINUM PIllAR
After finishing up adding all new Items to my loot table and reworking that entire script , I thought to give some attention to the Artifacts!

Here is a vid of Charity on the Artifact pedestal!
(for more info on them GO TO MY TRELLO: trello.com/c/hclIEKPq)

#gamedev #artifacts #specialItems
November 25, 2024 at 7:50 AM
Reposted by PlATINUM PIllAR
SO uhm give me another 40 minutes to add the common items to the Trello and create 2 legendary items :>
(trello.com/b/LgTfpZtL/p...)

#gamedev #items #legendary #roguelike
November 21, 2024 at 5:49 PM
Reposted by PlATINUM PIllAR
erghm.. Uhm I just made five models and textured them in 40 minutes.. THIS IS THE POWER OF MOTIVATION!

Cool common items :>
uhm the other one will be in the comments :<

#gamedev #items #roguelike
November 21, 2024 at 5:08 PM
Reposted by PlATINUM PIllAR
So uhm I just worked my ass off for this :>

Some nice Uncommon items for my roguelike game!

#gamedev #items #uncommon #roguelike
November 20, 2024 at 9:24 PM
Reposted by PlATINUM PIllAR
Uhhmmm. all I have is this rn..
I am getting to work right away!

#gamedev #item
November 20, 2024 at 6:23 PM
Reposted by PlATINUM PIllAR
Sorry for not posting in a while -_-
I just don't have much motive to do stuff right about now, so the most I could do was work on some chest/spawn location models and stuff...

#gamedev
November 18, 2024 at 7:37 AM
Reposted by PlATINUM PIllAR
Just made a few new items!
2 Commons and 3 Uncommons!

Please tell me if something needs to be changed🙏
For more info on the items and the game in general you can check the Trello: trello.com/b/LgTfpZtL/p...

#gamedev #Items
November 15, 2024 at 10:21 PM
Reposted by PlATINUM PIllAR
I have been working on remaking the animation on the first character, tell me if it looks good :>

#gamedev #animations
November 15, 2024 at 1:06 PM
Reposted by PlATINUM PIllAR
I just created these two items for my game, and I guess I want yall's opinion? tell me if they are cool
(yah they inspired by ror2)

#gamedev #items
November 15, 2024 at 11:02 AM