👉 Steam page coming soon — stay tuned!
🌱 Follow our story & let’s grow together!
Today we're polishing movement feel and tightening a few animation details that were waiting since last week.
Small tweaks → big improvements. Really helps looking the final product shine 🧡
#gamedev #indiedev #MondayMotivation #indiegame #WIP
Today we're polishing movement feel and tightening a few animation details that were waiting since last week.
Small tweaks → big improvements. Really helps looking the final product shine 🧡
#gamedev #indiedev #MondayMotivation #indiegame #WIP
Some ideas stay with you for years. They shift, mature, and eventually find the right moment to be shaped into something real.
#WIP #indiegame #MoguraDev
Some ideas stay with you for years. They shift, mature, and eventually find the right moment to be shaped into something real.
#WIP #indiegame #MoguraDev
We love the feel and unique vision of our Art deparment 🧡
Here’s a tiny look at one of our Mogura's 2D asset test trying to achieve a deep final look:
#Indiegame #MoguraDev #GameDev
We love the feel and unique vision of our Art deparment 🧡
Here’s a tiny look at one of our Mogura's 2D asset test trying to achieve a deep final look:
#Indiegame #MoguraDev #GameDev
Here’s a quick look at our graybox system, the foundation that helps us shape the world.
Layer based physics & graphics dynamically set with ease!
Let us know your thoughts!
#MoguraDev #IndieGame #GameDev #DevLog
Here’s a quick look at our graybox system, the foundation that helps us shape the world.
Layer based physics & graphics dynamically set with ease!
Let us know your thoughts!
#MoguraDev #IndieGame #GameDev #DevLog
We’re still far from a public or Beta demo but early systems, animation passes, and core workflows are taking shape.
Thanks for sticking around!
#MoguraDev #IndieGame #GameDev #DevLog
We’re still far from a public or Beta demo but early systems, animation passes, and core workflows are taking shape.
Thanks for sticking around!
#MoguraDev #IndieGame #GameDev #DevLog
- Most of our work is still foundational: tests, pipelines, systems, and #whiteboxing.
Here’s a peek straight from the editor. It’s early, rough around the edges, but every piece helps define what Mogura will eventually become.
#MadeWithUnity #Devlog #IndieGame
- Most of our work is still foundational: tests, pipelines, systems, and #whiteboxing.
Here’s a peek straight from the editor. It’s early, rough around the edges, but every piece helps define what Mogura will eventually become.
#MadeWithUnity #Devlog #IndieGame
We’re having fun shaping an adventure where the small hero still dares to dig forward.
Capturing tension — tiny hero, huge world — is our art and design goal.
#MoguraDev #IndieGame #IndieDev
We’re having fun shaping an adventure where the small hero still dares to dig forward.
Capturing tension — tiny hero, huge world — is our art and design goal.
#MoguraDev #IndieGame #IndieDev
A lot of iterations… for a few frames that say a lot.
Stylized hand-drawn characters, and a world far bigger than our mole can handle.
Thanks for being here for the journey. 💛
#ThrowbackThursday #TBT #インディーゲーム
A lot of iterations… for a few frames that say a lot.
Stylized hand-drawn characters, and a world far bigger than our mole can handle.
Thanks for being here for the journey. 💛
#ThrowbackThursday #TBT #インディーゲーム
From old sketchbooks to today’s artwork. Mogura is finally taking shape.
More to share soon — thanks for joining us on this journey. 🖤✨
#gamedev #indiedev #conceptart #Unity
From old sketchbooks to today’s artwork. Mogura is finally taking shape.
More to share soon — thanks for joining us on this journey. 🖤✨
#gamedev #indiedev #conceptart #Unity
We’re blending hand-drawn 2D animation with stylized 3D spaces to build a story full of atmosphere, charm, and absurdity.
More coming soon, but we hope this first peek sparks curiosity. 💛
We’re blending hand-drawn 2D animation with stylized 3D spaces to build a story full of atmosphere, charm, and absurdity.
More coming soon, but we hope this first peek sparks curiosity. 💛