Wobbly Polygons
@polywobble.bsky.social
750 followers 5 following 190 posts
Lovely Wobbly Polygons! And not-so-wobbly polygons powered by Emotion Engines. The games, the mags, the culture! She/her. 🏳️‍⚧️ PS1/PS2-focused account. SysOp: @sharkabytes.bsky.social
Posts Media Videos Starter Packs
polywobble.bsky.social
Tested on humans since 1997. The Platinum range: friend of the cash-strapped, though not always that popular now with collectors.

📖:PLAY March/April 1998
A double-page ad for the Platinum range from PLAY Magazine Easter 1998's issue with an old lady leaning over and rgrinning with fluffy animal toys pegged on a washing line with the 'Tested on humans' tagline and a horrifying face with the face button symbols for features.
polywobble.bsky.social
"... All that stands between you and certain death is an antique camera..."

Now this is a cool and clever ad for Project Zero aka Zero/Fatal Frame.
An ad for Project ZERO with rendered rolls of film and unrolled negatives, on which are game screenshots.
polywobble.bsky.social
Demo 1 in 1997 asks what species of fish and associated watery invertebrate best represent Gran Turismo, MediEvil, Kula World, and Tekken 3.
A crt screenie of a watery background ad polygon sealife, with Gran Turismo's demo represented by a starfish and gold wibblywobbly text A seahorse for Tekken 3 A manta ray-ish credature for MediEvil A hammer head shark for Kula World, dancing on its fins stood up
polywobble.bsky.social
What do you get if you combine dodgeball with arena brawling and Treasure silliness? You get RAKUGAKI SHOWTIME; a wild-and-wonderful Japanese-only game for the PSX with a distinct papercraft and crayon aesthetic. It's SO much fun.
The title screen for t RAKUGAKI SHOWTIME with pencil/crayon drawn characters with chibi anime flair and some stick figure/emoji aesthetics that look like they've been cut out of a sketch book page with little white borders around them A gameplay snap showing a brawl between two characters smacking into one another with cut-out motion trails. Another shot with three papercraft characters in a grassy forest Three characters, two with goofy round glasses and baggy pants, surge toward another bandana sporting character leaning back to throw
polywobble.bsky.social
Though it would be bettered by its sequel two years later, 2002's Spider-Man from Treyarch gave fans a taste of web-swinging on a scale not seen before.

The PS2 version is still impressive looking today.
A crt tv screenie of the Spider-Man title screen with ol' Spidey himself swinging away over a night-time city A gameplay snap of early Spidey in his track pants, balaclava, and spiderman hoodie, standing on a ledge by the towering skyscrapers of NYC. Swinging toward and between the 'scrapers on a web thread connected to who knows what.
polywobble.bsky.social
"Get Away from Her, you BITCH!" 🔥
A crt TV screenie of fighting the Alien Queen in Alien Trilogy, with its moody lighting and green glow from a first-person perspective.
polywobble.bsky.social
Almost two years earlier (Dec 1993/Jan 1994) than the release of the PlayStation in the US 30 years ago today: EGM's first unveiling of some juicy snippets of the Sony PS-X following its official announcement in Japan.
A photo of the small news article from our copy of the EGM "Sony Details 32-bit PS-X!"

Sony of the Japan officially announced their new 32-Bit game system, codenamed, PS-X last month. Here are the specs to date:

Price - Under $480
Main CPU - R3000A 32-Bit
Secondary CPUs - multiple DSPs and co-processors
RAM 'More than 3DO'

Plus more details about full frame video at 60 fps and 16.77m colours The MKII themed cover of EGM Jan 1994 with a headline at the top about the PS-X specs unveiling and also NEC's PC-FX.
polywobble.bsky.social
The PlayStation Can Produce Mind-Boggling Amounts of Bouncing Metal Frogs.

📺: PlayStation Developer's Demo Disc, 1995, given with preorders.
polywobble.bsky.social
Yeah! Def potential for one.
polywobble.bsky.social
It did, yeah, was released on PC first a year earlier.
polywobble.bsky.social
I love how rich with detail the Martian base where MG:R takes place. There's so much to look at with its pre-rendered backgrounds that wouldn't come across half as well with polygonal ones.
Another snap of a different player character making an audio log as he stands by a similar arch airlock and lots of intricately detailed pipework and computer terminals, giving the base a lived-in industrial look.
polywobble.bsky.social
When some of the nicest pre-rendered backgrounds on the PlayStation meet polygons and gothic near-future sci-fi horror.

A late release and ambitious title with three switchable characters.

Stay Alone... Stay Alive.

📺: Martian Gothic: Reunification, Creative Reality/Coyote Developments, 2001
A crt tv photo of gameplay under composite of a brassy-looking metal plated room under eerie red light with a space suit hung up on the wall and one of the playable characters stood by an arched door. Seen through fixed perspective ala Resident Evil
polywobble.bsky.social
Damp and dreary outside, going to cosy up with the first disc I ever put in a PlayStation.
polywobble.bsky.social
Fancy a drive on wobbly polygon highways this Saturday? Grab a truck and then go wild decorating it once you have the coin in your pocket, all while hurling insults at your rival in an effort to take them down.

📺: Bakusou Dekotora Densetsu: Art Truck Battle, 1998
polywobble.bsky.social
And as someone commented, handy for playing lRPGs while having a hand free to eat pizza xD
polywobble.bsky.social
Ooh, yeah, that shape doesn't look exactly comfortable.
polywobble.bsky.social
The dpad is very nice to use too for navigating menus too, so there's another bonus. Mostly about comfort, button placement, and that.
polywobble.bsky.social
The x and o buttons are placed on the top underside where your index finger naturally rests when holding it, so it's actually quite comfortable to press those. Same with the triggers being at the bottom for games that use them for camera controls. I've played FFT with mine and that came in handy.
polywobble.bsky.social
Memory card and console stickers 💜 We've got a few Japanese import games that included them. They're things I remember mainly appearing as magazine freebies here in the UK, and usually a lot less cutesy.
A photo of our copy of Crime Crackers's sticker sheet with logo, PlayStation, and character stickers
polywobble.bsky.social
The ASCII Connection - For RPG lovers everywhere. 💜

Marketed primarily for playing RPGs, the ASCII Grip also has accessibility benefits.
A photo of my hand partly in view holding up our ASCII Grip, the one-hand use vertical Wiimote-like controller with a rounded end and buttons arranged around it.
polywobble.bsky.social
Official Peripherals on Parade.

That delicious Cherry Red memory card <3 And I have the black, white, and smoke grey controllers. Always feels a little weird having non-Dual Shock pads in different colours other than the grey.
A photo of an official Sony periphs pamphlet from our copy of Crash 3. Shows a G-Con45 light gun, multitap, and the Dual Shock grey controller. Lots of cool memory card colours and four different colours of non-DS pads.
polywobble.bsky.social
Oh, aha, it was a typo yeah, PC.