poorkupine
poorkupine.bsky.social
poorkupine
@poorkupine.bsky.social
Michael - Indie Game Dev/QA at Blizzard

My Games -> https://poorkupine.itch.io/
To make it a little less annoying, Im exploring moving after playing a sequence of cards. This with a mini map, a preview of enemies/their intentions and a deck of movement cards you can upgrade to make more complex moves, I think it could be fun! #gamedev
March 31, 2025 at 5:03 PM
really annoying but kinda funny game mechanic idea: playing cards to navigate a dungeon instead of just wasd/arrow keys

#gamedev
March 23, 2025 at 3:10 AM
exterior WIP #gamedev #unity
December 26, 2024 at 11:53 PM
Playing with Tiled to expand on my recent game jam entry, just getting it to change the color of some tiles so far as a test, loving it so far!

#unity #tiled #gamedev
November 19, 2024 at 1:11 AM
Not a ton of progress for #shroomjam today because of job (mostly underlying systems while artist does her thing) but I should be able to spend a lot more time on it tomorrow!

#gamejam #gamedev
November 8, 2024 at 6:42 AM
Art is amazing! I had to do a double take because I thought the person was Ryougi based on the clothing
November 7, 2024 at 11:45 PM
Humble beginnings but the starting point for #shroomjam is some grid based first person movement!

#gamejam #gamedev
November 7, 2024 at 6:06 AM
Excited to participate in #shroomjam and post progress pics and vid clips here
November 6, 2024 at 10:44 PM