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postcalculus.bsky.social
bsl
@postcalculus.bsky.social
game designer - postcalculus.net
Reposted by bsl
Here it is, the Bronze Age Fellowship of the Ring.

You can get a print of this here - www.inprnt.com/gallery/gora...

and you can support my little creative excursions here - patreon.com/gorangligovic
April 25, 2025 at 6:04 PM
Reposted by bsl
When I was in Product (both at a PM and Dir level), I used to have 2 roadmaps for teams. One that was public facing (for others outside our team), and one internal. The reason why I did this was because our internal roadmaps often contain R&D, building capabilities work based on my own projections.
April 17, 2025 at 4:24 PM
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will wright, interview, excerpt (2002) archive.org/details/comp...
January 9, 2025 at 2:47 AM
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Visiting friends in New York
March 12, 2025 at 3:36 AM
Reposted by bsl
the most important design rule(s) driving my personal work right now are:

- if it is obvious, do not do it
- if it is hard or boring to do, do not do it

what remains, by definition, are only the easy and non-obvious things. it is hard to describe how fun and rewarding it is to design this way
March 8, 2025 at 11:42 PM