Running a small dev studio in Ukraine.
postphysical.io
This is not the reality of most developers getting into the industry.
This is not the reality of most developers getting into the industry.
Silksong took six years; Team Cherry did not have time limitations.
Using sensible practices intended to save time has a tangential relationship with Uncle Bob's Clean Code.
Silksong took six years; Team Cherry did not have time limitations.
Using sensible practices intended to save time has a tangential relationship with Uncle Bob's Clean Code.
HollowKnight also had a goofy codebase.
The pill that is hard to swallow is that it's just DevX and not correlates to project success.
HollowKnight also had a goofy codebase.
The pill that is hard to swallow is that it's just DevX and not correlates to project success.
I'd honestly love to dive into everything you're using there.
What's your experience with HotReload? I was always apprehensive of giving it a try, due to instability/state leaks concerns, just focused on keeping my compilation times manageable instead.
I'd honestly love to dive into everything you're using there.
What's your experience with HotReload? I was always apprehensive of giving it a try, due to instability/state leaks concerns, just focused on keeping my compilation times manageable instead.
it takes much longer than a year.
it takes much longer than a year.
Opened up DMs.
Opened up DMs.
Full-time / Part-time, Contract, Remote.
Long term.
(availability for sync during studio core hours ET 12:00–15:00)
𝐄𝐱𝐩𝐞𝐜𝐭𝐞𝐝 𝐇𝐨𝐮𝐫𝐬:
20–40 per week
Feel free to DM or email 𝐋𝐞𝐨𝐧𝐚𝐫𝐝@𝐭𝐫𝐞𝐥𝐥𝐢𝐬.𝐱𝐲𝐳
Full-time / Part-time, Contract, Remote.
Long term.
(availability for sync during studio core hours ET 12:00–15:00)
𝐄𝐱𝐩𝐞𝐜𝐭𝐞𝐝 𝐇𝐨𝐮𝐫𝐬:
20–40 per week
Feel free to DM or email 𝐋𝐞𝐨𝐧𝐚𝐫𝐝@𝐭𝐫𝐞𝐥𝐥𝐢𝐬.𝐱𝐲𝐳
- Transitioning out of the pre-production stage.
- Mobile-first.
- Top-down ARPG.
- Multiplayer, co-op PvE.
- Inspired by Warframe.
𝐂𝐨𝐦𝐩𝐚𝐧𝐲: Trellis.
- First project for a new indie game dev studio.
- US-based.
- Fully remote.
- Self-funded.
- Transitioning out of the pre-production stage.
- Mobile-first.
- Top-down ARPG.
- Multiplayer, co-op PvE.
- Inspired by Warframe.
𝐂𝐨𝐦𝐩𝐚𝐧𝐲: Trellis.
- First project for a new indie game dev studio.
- US-based.
- Fully remote.
- Self-funded.
You will collaborate with producers and engineering to develop and refine combat systems, enemy behavior, balance, and player progression. You will also help with establishing and managing project documentation.
#gamedevjobs #gamedevhiring
You will collaborate with producers and engineering to develop and refine combat systems, enemy behavior, balance, and player progression. You will also help with establishing and managing project documentation.
#gamedevjobs #gamedevhiring