-Develop a player board for better tracking of upgrades and points. I'm imagining Scythe-style spaces that show points underneath when you buy upgrades.
-Try Offerings as tokens that can be bought and charged instead of random one-time-use cards. Less input randomness, more choice.
-Develop a player board for better tracking of upgrades and points. I'm imagining Scythe-style spaces that show points underneath when you buy upgrades.
-Try Offerings as tokens that can be bought and charged instead of random one-time-use cards. Less input randomness, more choice.
Rather than rely on players taking points manually, I'm working on "achievement" style events where players will generate points as part of engine building. Once someone starts collecting points, others want to catch up.
Updates to follow.
Rather than rely on players taking points manually, I'm working on "achievement" style events where players will generate points as part of engine building. Once someone starts collecting points, others want to catch up.
Updates to follow.