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ppomdev.bsky.social
ppom
@ppomdev.bsky.social
I like writing for games and then I try to make them
Intern/Social Media for @darktonic.bsky.social
A Minor Inconvenience At Dinner OUT NOW! ppom.itch.io/amiad
"Clocked In" target release: TBD
Tl;dr Clocked In is delayed (again) for rewrites. These won’t take too terribly long, so all I ask is that you stick with me while I work on this. I have said it before and will say it again: Clocked In is going to come out. I refuse to cancel this one.
September 1, 2025 at 11:09 PM
Of course, it means I still have no idea when the game is gonna come out. I’m effectively taking a 100m dash backwards. What I can say for certain is that this will make the game better. The new stuff will certainly be better than what would have been added before.
September 1, 2025 at 11:09 PM
The reason for this is that I’ve become so discouraged to work on the current version of the story. It’s been impossible to make it make any sense.

As such, I’m going to begin rewriting major aspects of the story. What does this mean, exactly?
September 1, 2025 at 11:09 PM
Yes! I saw the bottle at my job and took a picture. It has the protagonist’s name on it. No affiliation with that company whatsoever. Free Palestine
June 7, 2025 at 3:40 PM
Thank you for sticking with me during the break!! Clocked In WILL release. Big things are coming.
June 5, 2025 at 4:43 PM
3. Voice actors
I am hoping to keep all of the same voice actors I had before! I will be reviewing my cast list and reaching out as necessary to make sure everyone's on board, and eventually, I will announce the full cast :)
June 5, 2025 at 4:43 PM
2. Where I am rn
Currently, the game is entirely outlined and planned, meaning I am at the scripting stage. I will start by reviewing the entire script, and then editing as needed. Then we get right back to scripting! I don't intend on making any major changes to the story.
June 5, 2025 at 4:43 PM
1. Change of engine
So making it in Godot was the original plan. Just to make things easier for myself, I'm going to be making the game in Ren'Py for now. Maybe a Godot version will get made later, but for my first big release, I will be using Ren'Py to make things easier.
June 5, 2025 at 4:43 PM
Notable changes: John Fishing and James M. Agonist now have hair. Also, the main menu has been updated. Minor bug and spelling/grammar fixes have also been made.
April 22, 2025 at 6:47 PM
The game will be receiving an update in the future that adds voice acting! And it will also make sure that you can't pick the same option over and over
April 9, 2025 at 1:24 AM
Will be free. Resume building piece. Then we move on to the next thing. Then…

…we return to Clocked In.
March 3, 2025 at 5:40 PM