PLAYERUNKNOWN Productions
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ppsocials.bsky.social
PLAYERUNKNOWN Productions
@ppsocials.bsky.social
creating the foundation for massive digital worlds/

home/ pp.studio
careers/ pp.studio/careers
profile/ linkedin.com/company/playerunknown
also/ twitter.com/pp_socials
"Prologue's one of the hardest and most atmospheric games I've ever played"

Thanks @pcgamesn.com! We're glad you are enjoying the Open Beta!

Read the full article here: www.pcgamesn.com/prologue/ope...
August 26, 2025 at 1:35 PM
Who is the third who always walks beside you?

It must be Bigfoot.

@Tomato_gaming thank you for giving the open beta a try! Link to the full VOD: twitch.tv/videos/25391...

#gowayback #outdoors #hiking #gaming #indiegames #hikingingames
August 20, 2025 at 1:05 PM
Prologue: Go Wayback! is now in Open Beta on Steam and Epic Games Store!

Generate a brand new map every time you play, and create your own story of survival and exploration.

🔗 links in reply below!
August 12, 2025 at 1:02 PM
The path you chart at dawn may become unrecognizable at night.

Always pack a flashlight. Darkness falls faster than you think, and it can turn gentle forests into a pitch black wilderness you can get lost in.
July 30, 2025 at 2:53 PM
July 25, 2025 at 10:50 AM
In Go Wayback! a new map is generated for you to explore every time you play.

To create these maps, we use our in-house machine learning technology to empower our designers to create environments that look and feel natural.
July 24, 2025 at 2:20 PM
We have updated the demo for Prologue: Go Wayback!

Update your demo on Steam and EGS for an FOV slider, improvements to controls and interactions, breakable furniture, and a lot of balancing and Quality of Life improvements.

Check out the full patch notes below!
July 21, 2025 at 2:58 PM
If you do not board up during a storm, this is what your shelter may look like after.
July 18, 2025 at 10:32 AM
Tonight at 6pm CEST we'll be hosting our second Fireside Talk over on Discord. Head over there to find out more and take part.

community.pp.studio
July 16, 2025 at 12:25 PM
Our latest playtest is live!

Sign up via our Discord, and join us there tomorrow for a community Fireside Talk with @PLAYERUNKNOWN at 6pm CEST (5pm UK, 12pm ET, 9am PT)

community.pp.studio
July 15, 2025 at 3:26 PM
We are starting our latest playtest tomorrow!

Sign up via our Discord and stay informed:

community.pp.studio
July 14, 2025 at 9:37 AM
Next week we'll be hosting a meetup discussing "AI in action: From ML models to games."

The event is a chance to learn more about the fascinating world of artificial intelligence in game development and is organized by @pyladiesams.bsky.social and @pydata.bsky.social, a huge thanks to both groups.
July 7, 2025 at 10:57 AM
Thanks to our community's feedback, we pinpointed the issue and reduced the vertical scale of the Weather Tower location to prevent cliffs from blocking the path.
July 3, 2025 at 11:16 AM
While developing our terrain generation tech, we found that the cliff system was causing the path to the Weather Tower objective to become obstructed.
July 3, 2025 at 11:16 AM
Play demo via Steam Next Fest: store.steampowered.com/app/2943740/...

Play demo via Epic Games Store: store.epicgames.com/p/prologue-g...

Read our demo release article: go.pp.studio/GoWaybackDem...
June 9, 2025 at 5:05 PM
The Prologue: Go Wayback! demo is available now.

Features: Four curated seeds, no time limit, no death limit. Explore, experiment, and tell us what works (and what doesn’t).

Play via Steam Next Fest and Epic Games Store (links below).
June 9, 2025 at 5:05 PM
Join our fireside chat on Discord later today:
18:00 CEST / 12:00 EST / 09:00 PDT.

We'll be sharing news about Prologue: Go Wayback! and discussing all things streaming and content sharing around the new title.

Link to Discord in our bio.
June 6, 2025 at 12:12 PM
Version 0.2.0 of our tech demo Preface: Undiscovered World is now live.

This update introduces improved terrain generation, optional ray-traced lighting, smoother visuals, several community-driven fixes, and foundational tech upgrades.

Read more: playerunknownproductions.net/news/introdu...
June 4, 2025 at 2:03 PM
"Staying dry becomes a matter of strategy, players can move to a hot place (e.g., a shelter), get close to a fire, or if they are feeling confident expose themselves to the wind outside."

Our latest dev blog discusses staying dry in Prologue: Go Wayback! playerunknownproductions.net/news/staying...
May 16, 2025 at 1:47 PM
Our Prologue: Go Wayback! Closed Beta is happening later today (Wednesday 7th May) at 5pm CEST / 8am PT via Epic Games and @steampowered.com.

Get early hands on with Go Wayback! via our Discord: discord.gg/5z6a3VJc #PlayPrologue
May 7, 2025 at 7:43 AM
Prologue: Go Wayback! is coming to #IGNFanFest! Tune in February 27th across IGN platforms for an exclusive interview with Brendan Greene to get a sneak peek into his plans for PLAYERUNKNOWN Productions!
We’re starting at 10am PST / 8pm CET!
February 27, 2025 at 1:05 PM
LIVE NOW: Playtest for Prologue: Go Wayback!

If you're interested in getting an early look and sharing your feedback, join our Discord go.pp.studio/Discord
February 3, 2025 at 4:10 PM
Our next Prologue playtest starts Monday, here's how to join: store.steampowered.com/news/app/294...

+ for those following the project, patch notes for the playtest build are on Discord (under a spoiler tag)
January 31, 2025 at 1:48 PM
"We use guided generation as a way of putting a game designer in the loop, to force our machine learning model to create interesting maps."

In our latest dev blog, Senior ML Research Engineer
Joey Faulkner talks Prologue, landscapes and ... oatmeal?

👇
playerunknownproductions.net/news/guided-...
January 28, 2025 at 4:12 PM
"You are on a map that is one in billions so nobody will statistically ever experience walking across it again."

Our latest dev blog comes from Creative Director @scotthdavidson.bsky.social and dives into our upcoming game Prologue: Go Wayback!

More: playerunknownproductions.net/news/designi...
January 10, 2025 at 2:35 PM