That makes sense, I haven't been selling much but that looks like a good way to get expensive ones. I hope they add more mechanisms to help make builds, like being able to lock/ban certain perks for the next reroll, or extra inventory space to keep some inactive abilities to switch them midgame.
November 24, 2024 at 5:19 PM
That makes sense, I haven't been selling much but that looks like a good way to get expensive ones. I hope they add more mechanisms to help make builds, like being able to lock/ban certain perks for the next reroll, or extra inventory space to keep some inactive abilities to switch them midgame.
I've been running a similar kit. Vertigo/Hard Hitter are the must have. I find the grey health works well since it keeps your knockback lower for longer and it's available early so you save on rerolls. I wouldn't mind if they nerfed some of these a little bit so I have an incentive to switch it up.
November 24, 2024 at 4:56 PM
I've been running a similar kit. Vertigo/Hard Hitter are the must have. I find the grey health works well since it keeps your knockback lower for longer and it's available early so you save on rerolls. I wouldn't mind if they nerfed some of these a little bit so I have an incentive to switch it up.
I've been running a similar kit. Vertigo/Hard Hitter are the must have. I find the grey health works well since it keeps your knockback lower for longer and it's available early so you save on rerolls. I wouldn't mind if they nerfed some of these a little bit so I have an incentive to switch it up.
November 24, 2024 at 4:56 PM
I've been running a similar kit. Vertigo/Hard Hitter are the must have. I find the grey health works well since it keeps your knockback lower for longer and it's available early so you save on rerolls. I wouldn't mind if they nerfed some of these a little bit so I have an incentive to switch it up.