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puzzlemathstar.bsky.social
postin' seller's finest postin's
@puzzlemathstar.bsky.social
ace pilot / crack shot / senior grinch theorist
people are starting to understand this
December 27, 2025 at 2:33 PM
we can only hope
December 24, 2025 at 8:48 PM
what, is there an even better-tasting semen we should be drinking?
December 17, 2025 at 12:54 AM
I think we're finally ready
December 16, 2025 at 6:57 PM
thanks for the answer! yeah idk how the questionnaire looks but it sounds like they must have had a different take or interpretation on what the game contains which got the AO (supposing it wasn't intentional for an excuse) and it might be illuminating to see where and why they differed one day
December 2, 2025 at 8:12 PM
guess epic saw how much shit valve was eating and got jealous! do you have a preference between itch and GOG sales, if you're allowed to say? also I'd be interested to hear more about the AO rating discrepancy if you ever get and share more info on that. will you be able to see what epic submitted?
December 2, 2025 at 8:04 PM
I don't think it's easy but there are readily available counterexamples to all those points
December 1, 2025 at 9:49 PM
there are many people making a living now through covering subjects their audience doesn't know a thing about or care about going in because the audience trusts the creator has a good reason to pick the topic and will have interesting things to say about it. jacob geller for one indie game example
December 1, 2025 at 9:36 PM
everyone can see how disingenuous you are fyi
November 30, 2025 at 2:13 AM
I like those types of settings too and they may be the best call for some types of games, but maybe not when the design mission is explicitly to present the player with a challenge that seems oppressive and impossible to then maximize the joy of overcoming or subverting it (on the game's own terms)
November 30, 2025 at 2:07 AM
back then I don't think fromsoft knew what a soulslike was or what exactly they were going for either lol, but they found out that they were onto something, what it was, and how to dig into it after that
November 30, 2025 at 2:00 AM
personally, I think a separate exploration mode where enemies don't interact with the player would let people who could only enjoy the game that way do so without tempting most players who can and would better enjoy dealing with the difficulty, but 'easy mode' reads as too equivalent when it's not
November 30, 2025 at 1:53 AM
the problem is that the people I'm talking about are having less or no fun because they were readily presented that option. I do think people who need accessibility should have it and I think that should be a heavy priority in every part of the design process, but it's not 100% innocuous like that
November 30, 2025 at 1:47 AM
the harder a game is and the easier it is for the player to bypass the difficulty, the more likely they will do so in a way which detracts from their experience overall. I think labeling options as "accessibility" helps but there are still players who will jump the gun to use them and be worse off
November 30, 2025 at 1:33 AM
yes, I don't trust them to open-endedly choose the best challenge for themselves (most won't) and I also don't want to put much burden to craft their ideal experience on the player because that's a designer's job
November 30, 2025 at 1:23 AM
they're talking as if the dlc won't turn into hollow knight 3 anyway
November 28, 2025 at 5:05 PM
yeah! fuck em up!
November 25, 2025 at 4:10 PM
I have it on good authority that that's a fake grinch
November 24, 2025 at 9:32 PM
geedis? but that's scrunt
November 24, 2025 at 5:45 PM
former, easily. I mean who still has a career? drake or the grinch?
November 23, 2025 at 5:50 AM
what makes it inevitable?
November 14, 2025 at 5:04 PM
if you're allowed to put your wokest opinion on social media it's not woke enough
November 14, 2025 at 5:01 PM
you best get to sippin'
November 1, 2025 at 1:13 PM