puzzud
banner
puzzud.bsky.social
puzzud
@puzzud.bsky.social
Programmer. Maker of M.U.L.E. Online.
The AI is definitely the most sophisticated part of that game's codebase, thanks to Jim Rushing. Dani Bunten's professional background in simulation laid down the foundation for Jim to excel.
January 15, 2026 at 10:40 PM
Maybe there are better options, but perhaps it's a good idea to create a Kickstarter to get it printed, like how low budget comics are done. I was just discussing with someone that we'd be willing to buy it.
August 4, 2025 at 8:52 PM
I'm always intrigued to come across someone who likes the NES version of MULE. And even more so when they prefer it.
August 4, 2025 at 3:24 PM
both of the games I mentioned involve 4 or more players. Dani Bunten has been on recorded admitting that converting complex (yet fun) board games to video games was a trove of potential, thus games like Computer Quarterback. So exposure to Planet Miners was quite possible.
August 3, 2025 at 5:19 PM
Nice article. Seems the earliest version of Planet Miners was on the TRS-80 in 1980. MULE is predominately a combination between board games Monopoly and King Oil. People like to claim it derives mechanically from Hamurabi. But Planet Miners seems more appropriate, being a 4 player game, although
August 3, 2025 at 5:19 PM
I believe Nintendo happened.
June 9, 2025 at 12:47 PM
How well did MULE work on the B&W TV? Was it difficult to differentiate player colors?
April 15, 2025 at 12:45 PM