We release programming updates regularly so stay tuned!
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Thanks for reading :D
We release programming updates regularly so stay tuned!
#buildinpublic #programming #Python #developer #gamedev #softwaredevelopment #SoftwareEngineer #coding #CPP
Thanks for reading :D
With that said though, there may be a point where the two rendering processes diverge which we will talk more about soon!
With that said though, there may be a point where the two rendering processes diverge which we will talk more about soon!
For most features we wouldn't be quite as interested in chasing what may end up being a small performance improvement, but because the 2D rendering process will eventually have an accompanying 3D rendering process that uses the same techniques...
For most features we wouldn't be quite as interested in chasing what may end up being a small performance improvement, but because the 2D rendering process will eventually have an accompanying 3D rendering process that uses the same techniques...
With that said though, we also continually look at ways of making the 2D rendering process even faster, and believe we might have found another way to accelerate the process further.
...
With that said though, we also continually look at ways of making the 2D rendering process even faster, and believe we might have found another way to accelerate the process further.
...
This is absolutely a valid point, and we don't because this adds potentially a noticeable overhead to a rendering pipeline where we don't see...
This is absolutely a valid point, and we don't because this adds potentially a noticeable overhead to a rendering pipeline where we don't see...
But if we go to all the effort of making PMMA intelligent enough to know when to use the render pipeline and when not to...
But if we go to all the effort of making PMMA intelligent enough to know when to use the render pipeline and when not to...
This brings me on to an interesting point though. For a long time now we have been considering adding in a pixel render pipeline that massively accelerates the rendering...
This brings me on to an interesting point though. For a long time now we have been considering adding in a pixel render pipeline that massively accelerates the rendering...
In PMMA we don't know what shapes the player will render next. So instead we developed a render pipeline that holds up pretty well compared to instanced rendering (but is definitely not as fast)...
In PMMA we don't know what shapes the player will render next. So instead we developed a render pipeline that holds up pretty well compared to instanced rendering (but is definitely not as fast)...
But we can't guarantee that you, using PMMA will benefit from instanced rendering.
It is only really very effective when rendering...
But we can't guarantee that you, using PMMA will benefit from instanced rendering.
It is only really very effective when rendering...
Its work in progress currently, but we are making good progress. :)
Its work in progress currently, but we are making good progress. :)
We release programming updates regularly so stay tuned!
#buildinpublic #programming #Python #developer #gamedev #softwaredevelopment #SoftwareEngineer #coding #CPP
Thanks for reading :D
We release programming updates regularly so stay tuned!
#buildinpublic #programming #Python #developer #gamedev #softwaredevelopment #SoftwareEngineer #coding #CPP
Thanks for reading :D
No additional image rendering API, or video playback API any more, often with their own constraints on size, rotation or position.
This design philosophy is one we have used to...
No additional image rendering API, or video playback API any more, often with their own constraints on size, rotation or position.
This design philosophy is one we have used to...
Because everything links back to these fundamental pillars of application development, it's much easier to know where to begin when working on a feature.
You want to do any 2D graphics...
Because everything links back to these fundamental pillars of application development, it's much easier to know where to begin when working on a feature.
You want to do any 2D graphics...
The same applies for shapes. You can render shapes using PMMA, and it's that same API which also provides support...
The same applies for shapes. You can render shapes using PMMA, and it's that same API which also provides support...
However, it's incredibly daunting and can be troublesome when different position approaches may not work depending on your setup or workflow.
In PMMA things are a bit different.
There is one...
However, it's incredibly daunting and can be troublesome when different position approaches may not work depending on your setup or workflow.
In PMMA things are a bit different.
There is one...
I could talk all day about different strategies for moving a game object around in Unity.
However, for as many different methods there are, there are as many different situations where...
I could talk all day about different strategies for moving a game object around in Unity.
However, for as many different methods there are, there are as many different situations where...
We release programming updates regularly so stay tuned!
#buildinpublic #programming #Python #developer #gamedev #softwaredevelopment #SoftwareEngineer #coding #CPP
Thanks for reading :D
We release programming updates regularly so stay tuned!
#buildinpublic #programming #Python #developer #gamedev #softwaredevelopment #SoftwareEngineer #coding #CPP
Thanks for reading :D
No additional image rendering API, or video playback API any more, often with their own constraints on size, rotation or position.
This design philosophy is one we have used to...
No additional image rendering API, or video playback API any more, often with their own constraints on size, rotation or position.
This design philosophy is one we have used to...
Because everything links back to these fundamental pillars of application development, it's much easier to know where to begin when working on a feature.
You want to do any 2D graphics...
Because everything links back to these fundamental pillars of application development, it's much easier to know where to begin when working on a feature.
You want to do any 2D graphics...