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quimeris.bsky.social
andi
@quimeris.bsky.social
adormecida atrás de minhas quimeras.
Being-toward-redemption.
"the inability to speak, the inability to be silent, and solitude."

https://paralipomenos.neocities.org/
Reposted by andi
Layouts by Hayao Miyazaki for Anne of Green Gables (1979), dir. Isao Takahata, Nippon Animation
December 28, 2025 at 2:26 AM
do not be afraid of contradiction and incoherence.
December 23, 2025 at 2:43 AM
everything i criticize in visual novels is overturned by chris marker's immemory, which plays with the tensions, contradictions, and lacunae inherent in a multimedia work. formally, text adventures, interactive fiction, and hyperlink literature remain light-years ahead of visual novels.
December 12, 2025 at 7:34 AM
December 8, 2025 at 11:35 PM
sad to see my ever-persevering rx 570, with its resilient 4gb of vram, starting to struggle when running the reflection in red thief fan mission...
December 4, 2025 at 5:16 AM
listening to a podcast about tokuro fujiwara's career and feeling a bit bothered by how awful the discourse about arcade games is. people really only see them as a historical curiosity that used to eat coins...
December 3, 2025 at 5:40 PM
Reposted by andi
November 25, 2025 at 4:35 PM
Reposted by andi
most software engineers just reinvent compilers badly and don't even realize they're doing it

for example they'll use strings where they really want variables or use YAML/JSON where they really want an AST
November 20, 2025 at 9:16 PM
losing my mind trying to map floor 4 in return of werdna...
November 20, 2025 at 4:52 AM
Reposted by andi
Ever wanted a free and open source version of RPG Maker, but for Retro CRPGs like Ultima and Wastelands?

If so, check out Eldiron.
gamefromscratch.com/eldiron-free...

#gamedev #indiedev
Eldiron - Free and Open Source Retro CRPG Game Engine – GameFromScratch.com
Eldiron, The Retro RPG Creator is an open source Rust powered game engine for creating CRPGs like Ultima and Wastelands
gamefromscratch.com
November 15, 2025 at 4:29 PM
Reposted by andi
When you Learn about People, you learn everyone is a bit "difficult" and surprising in their own ways. That's why games with too much quality of life are a fool's illusion. Anti-human... Anti-life... The dreams of "convenient" self-isolation.

Being in the world IS just navigating surprises
November 11, 2025 at 1:27 AM
It’s impressive (and sad) how Romanticism still shapes the hegemonic discourse about art.
November 2, 2025 at 7:23 PM
the death of the fixed-camera mise-en-scène in games was a tragedy.
October 15, 2025 at 11:24 PM
October 12, 2025 at 7:10 PM
Straub about cinematic "language" in a 1970 interview with the Cinemateka Group:
October 7, 2025 at 10:35 PM
It's already worrying that people took ludonarrative dissonance seriously back when the term became a buzzword, but even today? Jesus...
October 6, 2025 at 9:15 PM
dungeon crawlers are really the LUCA of video games.
September 6, 2025 at 9:03 PM
video games relate more closely to architecture and theater than to cinema and literature.
August 11, 2025 at 8:51 PM
Reposted by andi
Isao Takahata and Hayao Miyazaki didn't start as the artists they became. Surviving the brutal world of TV anime in the '70s changed them and their style.

They made classics like Heidi and Anne of Green Gables and found their own paths, as we explore:
animationobsessive.substack.com/p/the-pressu...
July 29, 2025 at 3:40 AM
Reposted by andi
Ernst Ludwig Kirchner, Street, Berlin, 1913 #artbots #moma
https://botfrens.com/collections/14377/contents/1135203
July 21, 2025 at 6:28 PM
Reposted by andi
Franz Kline, Le Gros, 1961 #artbots #moma
https://botfrens.com/collections/14377/contents/1135704
June 24, 2025 at 8:31 PM
Reposted by andi
G303.16.19.12
Devil can't approach Christian girl.
April 21, 2025 at 4:44 PM