In all seriousness though, I do keep the sealed games I don’t want to be maimed by a butter knife in a much more secure location c:
In all seriousness though, I do keep the sealed games I don’t want to be maimed by a butter knife in a much more secure location c:
Other than that, every game cart was carefully lined up one after another ^^
Other than that, every game cart was carefully lined up one after another ^^
Now it's releasing on Thursday instead ^^
Now it's releasing on Thursday instead ^^
I'm still working my way through Silksong, and I'm really torn whether to start E33 and Hades II once I'm done with that ^o^;
I'm still working my way through Silksong, and I'm really torn whether to start E33 and Hades II once I'm done with that ^o^;
People can say what they want about there being artifacting, continuity errors or whatever, but some people just can't tell for one reason or another.
The upload frequency is a red flag that's much easier for people to spot imo
People can say what they want about there being artifacting, continuity errors or whatever, but some people just can't tell for one reason or another.
The upload frequency is a red flag that's much easier for people to spot imo
"Oh that's nice- nope..."
"Oh that's nice- nope..."
Every single time I've had a question about someone's tools they've been super helpful, and I always do my best to answer when someone asks me
Every single time I've had a question about someone's tools they've been super helpful, and I always do my best to answer when someone asks me
Oh, you definitely got me wanting to play Subnautica again! Will let you know if I work on something I think will be a good fit c:
Oh, you definitely got me wanting to play Subnautica again! Will let you know if I work on something I think will be a good fit c:
Oh I’d absolutely love to do a physical release, but with the upfront cost of physical releases (licensing, inventory, storage, delivery, etc.) it’s a bit risky when I don’t have a distribution partner to handle parts of the process ^^;
Oh I’d absolutely love to do a physical release, but with the upfront cost of physical releases (licensing, inventory, storage, delivery, etc.) it’s a bit risky when I don’t have a distribution partner to handle parts of the process ^^;