hen
qwook.bsky.social
hen
@qwook.bsky.social
qwook.io

i make sad games
Pinned
How much of yourself do you leave on your computer?

Last Seen Online is a mystery game about looking through somebody else's computer. What happened to the owners?

Play now at: lastseenonline.com
My games are about growing up chronically online and the dangers of it. In my newest game I want to talk about the false promises of the internet, unhealthy obsessions with nostalgia, and how movies and internet stories create a false expectation for friendships and love.
June 14, 2025 at 4:14 AM
gist.github.com/riperiperi/7...

The fact that the grass in the Sims 1 was drawn blade by blade was insane to me...
The Sims Legacy Collection Technical Overview
The Sims Legacy Collection Technical Overview. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
May 19, 2025 at 4:58 PM
busy game developers saying sorry for leaving me on read for months are so relatable because i do the exact same thing

there is so much to do!!!!
April 2, 2025 at 5:25 PM
really excited to write my own link / page / routing system... for my game.....
March 28, 2025 at 4:52 PM
Had horrible food poisoning recently. Back to normal again!
March 19, 2025 at 8:30 AM
Working on decoupling my localization library from Last Seen Online to reuse in And You'll Miss It. Wondering if it's worth it to move to Crowdin.
March 14, 2025 at 1:34 PM
Addressing tech debt sets me up very well for success in any future games and work! The reason LSO and AYMI were developed so fast is because of the all the preparation work I did before that. Tooling, decision to mono repo, etc.
March 3, 2025 at 12:07 PM
Did a major refactor this past month to:

Animation
Sound
Settings / Cheats

All of this so that I can get the title screen of Last Seen Online to pause correctly hahahaha
March 3, 2025 at 12:05 PM
There is a balance between fixing all the tech debt in my old game vs. just letting it be and moving on that I need to strike. The debt addressed really needs to be something useful for the future. Some things can be left ugly and shoved under the rug.
March 3, 2025 at 6:32 AM
For pausing, I loop through all of my sounds and call a pause function, but I just discovered that ToneJS has "Transport" which allows you to control the timing of things such as pausing and resuming! My only issue so far is the existence of singletons but I can't fight it.
March 2, 2025 at 11:05 AM
I'm making a #react component-based sound library for my game engine. It's just wrapping around #ToneJS right now. Simple test but I got a sample to route itself to master. Now for audio busses and effects chaining!

I am kind of basing this off of FL Studio's mixer.
March 2, 2025 at 7:41 AM
Working on moving my game from using Howler.js to ToneJS for game audio. Quite scared of compatibility with iOS and android. Just trying to take advantage of the audio effects. #Javascript
February 27, 2025 at 8:02 AM
Realized the adjusting settings in my games causes an unnecessary global redraw... Now I have to learn how to use react stores. #GameDev #React
February 21, 2025 at 10:44 AM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 4: Portal 2

#GameChallenge
#Games
#GameDev
#PromoSky
February 8, 2025 at 2:09 PM
i just want hana vu to come to vietnam
February 8, 2025 at 2:07 PM
listening to wenszy, inspiring me to make a horror game using NewJeans as imagery
February 7, 2025 at 3:44 PM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 4: Detention

#GameChallenge
#Games
#GameDev
#PromoSky
February 5, 2025 at 8:58 PM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 4: Deep Sleep Trilogy

#GameChallenge
#Games
#GameDev
#PromoSky
February 4, 2025 at 3:11 AM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 3

#GameChallenge
#Games
#GameDev
#PromoSky
February 3, 2025 at 6:51 AM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 2

#GameChallenge
#Games
#GameDev
#PromoSky
February 2, 2025 at 6:26 AM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 1

#GameChallenge
#Games
#GameDev
#PromoSky
January 31, 2025 at 10:07 PM
I've been seeing "plus" versions of indie games appear and it is pretty inspiring. Perhaps after my next game I'll devote time and an official team into making "plus" versions.
January 31, 2025 at 9:57 AM
decided that my next game is going to have a price tag and pressing that "New Folder" button has been pretty hard... i just wanna give everything away for free :(
January 31, 2025 at 9:48 AM
omg wait Soccer Mommy's Abigail is actually about a Stardew Valley character???
Soccer Mommy - Abigail (Official Music Video)
YouTube video by Soccer Mommy
www.youtube.com
January 28, 2025 at 7:56 AM
Reposted by hen
finally documented my latest piece on my website at jackieis.online/projects/i-f... ~ yay

i feel so much shame💕 is a browser-based interactive narrative made from scanned Risograph prints.
January 28, 2025 at 5:47 AM