rabbitinafoxden
rabbitinafoxden.bsky.social
rabbitinafoxden
@rabbitinafoxden.bsky.social
I'm here now! 37-year-old amateur artist who draws and writes a lot of vore. Expect a lot of unwilling, fatal vore.
FA: https://www.furaffinity.net/user/rabbitinafoxden
Mast: https://gulp.cafe/@rabbitinafoxden
Telegram channel: https://t.me/rabbitinafoxden
Oops! I think that long weekend isn't going to be spent quite how she was expecting. (And you know that Bridget probably still ate a full Thanksgiving dinner just after this.)

I hope everyone had a nice holiday!

#vore
November 28, 2025 at 10:40 PM
She's trying her best, but she's only managing to slow her progress, as the peristaltic motion of the walls pushes her down. It looks like she's still got a long way to go.

#vore
November 22, 2025 at 11:26 PM
It can be kind of easy to overdo it sometimes.

Story can be found here: https://docs.google.com/document/d/1enDnvVXvFtqekKU8ObI7ozyo_DXRF5uMtSiCEIbYhGg/edit?usp=sharing
November 15, 2025 at 11:00 PM
You'd best pay attention, I think she's explaining something important! Or maybe she's just giving a lecture on the feline digestive system.

Another messy pose practice!

#vore
November 8, 2025 at 11:00 PM
I heard the rapture happened a while back! Did anyone notice anything unusual?

This is actually a sketch from back when everyone was talking about the rapture, and I decided to clean it up a little and slap some flat colors on it.

#vore
November 4, 2025 at 11:00 PM
Cats, amirite?

Another attempt at practicing quick, messier sketches.
November 1, 2025 at 9:57 PM
And they said that trick-or-treating in this mouse neighborhood would be a bad idea!

Happy Halloween, everyone! I'm not sure she even needs that bucket -- I think all her treats are going straight into the "cauldron."

#vore
October 31, 2025 at 10:01 PM
Every adventurer needs to be able to spot the telltale signs of a mimic! Or at least, every adventurer who wants to last through more than one dungeon crawl.

#vore
October 26, 2025 at 9:00 PM
I have a problem with sketching -- I struggle to make "messy" sketches, and I tend to put way too much effort into details when I should be working fast so I can iterate. I've been doing some practice to try to overcome this issue!

#vore
October 25, 2025 at 7:00 PM
Another backlogged sketch that I finished up! If you've ever had a pet dog, you know that they can get so excited at the possibility of a treat, even if you've just them a treat! How greedy!

#vore
October 24, 2025 at 10:00 PM
When you've got a long road trip planned, one of the most important details is the snacks! Of course, if you're running low, you can always pick something up at a gas station...

#vore
October 19, 2025 at 9:00 PM
Still feeling siiick. And this has totally derailed my game jam project, too. Ugh...
October 17, 2025 at 1:17 AM
Daily dev update: I haven't updated in a couple days, so I thought I'd drop a quick one: I am very sick (just a bad cold) and am currently in recovery mode. I'll get back to the game soon, I promise!
October 14, 2025 at 2:51 AM
Almost forgot my Daily Dev Update. I got the "bad end" code working, but I didn't get nearly as much done today as I had hoped. Starting to feel a little worried and hoping that my past failures aren't about to repeat themselves.
October 11, 2025 at 4:36 AM
Daily Dev Update: the main loop is almost finished! I basically just need to add in the ability to have the game show an ending. Then the game will be fully functional -- not pretty, but functional -- and I can start plugging content into it.

#voretober #gametober
October 10, 2025 at 2:35 AM
It turns out I have a role to play.
October 9, 2025 at 11:33 PM
Oh my
October 9, 2025 at 11:26 PM
Daily Dev Update: Fixed a bug with the ability to have branching paths, but I'm also really proud of myself because I thought about a feature I wanted to add, then realized that because of the way I programmed the paths, it would work as is! Feeling really confident.

#voretober #gametober #gamedev
October 9, 2025 at 2:55 AM
Daily dev update: nothing super fancy or exciting, but I got the system set up to load the events from the JSON files into a pool, then pick random events from that pool.

#voretober #gametober #gamedev
October 8, 2025 at 2:05 AM
Daily dev log: workday, so not a lot of time in the evening to work on it, but I got some basic "branching paths" working based off player stats.

#voretober #gametober #gamedev
October 7, 2025 at 1:39 AM
Daily dev update: got a little further into the main loop, it now checks to try to "resolve" the current story event and recurses down the JSON file if there's more to it. Next I need to start getting the player stats up and running so those can be used to affect certain events.
October 5, 2025 at 10:29 PM
A small fennec pred may have bitten off more than she can chew!

Story here: https://docs.google.com/document/d/1BWCnFHzMVpsbvb9ZtmWiyDep6WhxxFnk5PM7S6bzzoI/edit?usp=sharing
October 5, 2025 at 9:00 PM
Daily dev update: no screenshot, but I got the game set up to receive JSON files that will store the event information, and started putting together the game's main "loop." I also got the UI to accept input, which didn't want to work at first and had me a little frustrated.
October 4, 2025 at 10:23 PM
Dev update: today I made the very basic skeleton of a UI! It's not pretty, but it should be functional enough to build off of.

#voretober #gametober #devscreenshot
October 3, 2025 at 11:06 PM
#voretober
Dev update! Feeling a little sick today, so didn't get as much done as I wanted to. But I did some thinking and prep work and laid out some of my ideas about how the game will flow. Oh, and I also finished setting up the Git repository that I didn't finish last night!
October 3, 2025 at 12:29 AM