Radiant Sword
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radiantsword.bsky.social
Radiant Sword
@radiantsword.bsky.social
Upcoming indie retro strategy RPG. Please look forward to more updates for screenshots, videos, trailers, & announcements!
Finally finished implementing Link Reactions! There are all sorts of ways units can support their allies in Radiant Sword. The one in this demo, Avenge, automatically counterattacks if an ally is damaged. #srpg #jrpg #gamedevelopment #indiedev
November 25, 2025 at 11:11 PM
Although it's an SRPG, some of the stages in Radiant Sword can be explored like a dungeon. This is a really cool feature that has played very well in testing, and I'm very excited for people to play it! #indiedev #gamedevelopment #srpg #jrpg
November 24, 2025 at 10:57 PM
After a long pause in production, I'm happy to announce that Radiant Sword is back in development! The Steam page for the game is now live - take a look, and please wishlist it if it looks interesting to you! store.steampowered.com/app/4180060/...

#indiedev #gamedev #jrpg #srpg
Radiant Sword on Steam
The golden age of the strategy RPG returns. An emotional, intricate tale rendered in gorgeous mixed 2D/3D. Customize your soldiers by mastering the three-tier Cross Paradigm class system and guide you...
store.steampowered.com
November 21, 2025 at 1:22 AM
Scene from a level inspired by one of my favorite games of all time, Vagrant Story. Veterans of that game may recognize the reference! #jrpg #srpg #lowpoly #indiedev #gamedev
January 6, 2025 at 8:21 PM
Reposted by Radiant Sword
An example of how the lighting is painted into the textures to achieve the final effect. Top is the in-game render, and the bottom is one of the source textures for the terrain mesh. The textures are drawn at the pixel art level. #indiedev #gamdevelopment #pixelart #srpg #jrpg
December 4, 2024 at 1:59 AM
Reposted by Radiant Sword
Another battle stage, this one from the third act. To get the right style, most of the lighting and shadows are drawn directly in the textures. Scene lights are just used as a finishing touch. #gamedev #indiedev #gamedevelopment
November 29, 2024 at 6:49 PM
Reposted by Radiant Sword
Here's another level from later in the game. Getting the right lighting information in the textures was quite challenging for this scene! #gamedev #indiedev #srpg #jrpg
November 30, 2024 at 3:37 AM
Reposted by Radiant Sword
Quick diagram of how the levels are constructed and arted!

1) Just polygons & UV layout. Initial gameplay testing is done at this phase.
2) Textures with no lighting information.
3) Paint lighting information into textures.
4) Enable scene lighting.

#lowpoly #indiedev #srpg #jrpg #gamedevelopment
December 10, 2024 at 2:20 AM
December 21, 2024 at 12:37 AM
The Gladiator paradigm specializes in grapple techniques. Throw can be used on both enemies and allied units, but please be careful not to cause damage your friends when throwing them! It will make them mad... #srpg #jrpg #gamedevelopment #indiedev
December 18, 2024 at 1:21 AM
Demo of the scene camera rotation! Walls that would block the view get automatically culled as you move the camera around. #jrpg #srpg #indiedev #lowpoly #gamedevelopment
December 17, 2024 at 12:02 AM
Here is the version of the battle scene I was texturing earlier, but with lighting added. #jrpg #srpg #indiedev #gamedevelopment
December 13, 2024 at 10:17 PM
When doing the pixel art textures for terrain, I usually begin with a simple tiling texture. However, when you first apply them, you can see it looks pretty bad (image #2). The trick is to paint over the initial texture so that edges and corners resolve naturally! #pixelart #srpg #jrpg #indiedev
December 13, 2024 at 12:09 AM
Midnight, ocean estate. Mission: Apprehend the fugitive sorcerer Zossima! #jrpg #srpg #indiedev #gamedevelopment
December 12, 2024 at 12:01 AM
Quick diagram of how the levels are constructed and arted!

1) Just polygons & UV layout. Initial gameplay testing is done at this phase.
2) Textures with no lighting information.
3) Paint lighting information into textures.
4) Enable scene lighting.

#lowpoly #indiedev #srpg #jrpg #gamedevelopment
December 10, 2024 at 2:20 AM
More spell animations for late-game spells! I think the windup for this needs a bit of polish, but it'll get there. #indiedev #gamedevelopment #srpg #jrpg
December 7, 2024 at 1:27 AM
One feature I was sure I wanted to include was the very exciting, elaborate spell animations from classic PlayStation JRPGs. I tried to make sure they weren't too long, even with endgame spells, but there is a fast forward/skip option just in case. #indiedev #gamedevelopment #srpg #jrpg
December 6, 2024 at 1:47 AM
An example of how the lighting is painted into the textures to achieve the final effect. Top is the in-game render, and the bottom is one of the source textures for the terrain mesh. The textures are drawn at the pixel art level. #indiedev #gamdevelopment #pixelart #srpg #jrpg
December 4, 2024 at 1:59 AM
From a recently completed event scene early in the campaign. Making camp inside a forest cave. I always enjoy doing "cutaway" interiors in this style, where the edges are sliced away for visibility to create a diorama. #gamedevelopment #indiedev #pixelart #srpg #jrpg
November 30, 2024 at 5:24 PM
Here's another level from later in the game. Getting the right lighting information in the textures was quite challenging for this scene! #gamedev #indiedev #srpg #jrpg
November 30, 2024 at 3:37 AM
Here's an example of the style from an event scene. Someday, I would like to add unique sprite frames with rim lighting for when they approach the glow of the doorway... But there's too much to do right now.
#gamedev #indiedev #pixelart #gamdevelopment
November 29, 2024 at 6:54 PM
Another battle stage, this one from the third act. To get the right style, most of the lighting and shadows are drawn directly in the textures. Scene lights are just used as a finishing touch. #gamedev #indiedev #gamedevelopment
November 29, 2024 at 6:49 PM
Example of one of the battle stages. The camera is fully rotatable in battle, so you can see the detail from all sides. #gamedev #indiedev #gamedevelopment
November 29, 2024 at 6:44 PM