rainydazegames.bsky.social
@rainydazegames.bsky.social
Testing flying algorithm on a proper race course. I need to optimize it a bit more for speed. Next step is adding in collision avoidance and tracking the progress of multiple racers.
#spacesim #deathstar #spacerace #unity #flightcontrols
February 14, 2026 at 8:18 AM
Creating the pilot brains to fly through waypoints. The other ship is the old AI that flies all over the place and overshoots constantly. They are all gas and no brakes.
#madewithunity #autopilot #spacesim #gamedev #inthestars
February 8, 2026 at 9:02 AM
Sometimes it feels like we are flying in circles and cannot move on. That is the problem with my current autopilot code. All the beautiful debugging vectors are visible.
#flyingincircles #spacesim #unity #gamedev #physicscode
January 25, 2026 at 9:01 AM
AI Flight controllers starting to work with a new color scheme on the AI ships. What flying games had the best enemy AI for dog fights?
#dogfights #spacesim #flightcontroller #autopilot #newmaterials #madewithUnity
January 12, 2026 at 6:31 PM
Gameplay fighting some turrets. What do I need to change about the controls? Homing missiles AI still needs work. And please ignore the audio. That will all change.
#spacesim #spaceflight #unity #gameart
December 6, 2025 at 8:18 AM
Getting the homing missiles and their visual effects dialed in. #homingmissiles #spacesim #madewithunity
November 26, 2025 at 8:18 AM
Explosion with physical collisions of background objects. #boom #madewithunity #physics #spacesim
November 17, 2025 at 6:31 PM
Visual effects testing for weapons and explosions. Trying to maintain consistent visual style as a non-artist. #VFX #MadeWithUnity #SpaceSim
November 12, 2025 at 8:18 AM
Working on a Macross style space fighter. I used a flat shader in blender to make it more cartoony, with a super simple flat color texture and UV unwrapping along visible seams in the mesh.
#blender3d #spaceshipmodel #spacecombatsim
November 10, 2025 at 6:31 PM
Here's the initial look at the gameplay from my arcade-style space adventure. I'm aiming for a racing game vibe with authentic, drift-heavy space navigation, requiring precise thrust control. #spacesim #indiegame #spaceflightphysics #madewithunity
November 8, 2025 at 10:35 AM