RALWORKS
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ralworks.bsky.social
RALWORKS
@ralworks.bsky.social
I'm Ral. Multimedia artist with a day job in software dev.
I like to make things--for instance,
- comics
- video games
- music
- prose fiction & occasionally poetry
Pinned
I'm switching gears for the next month or two to put out something a bit different from my longer term work. youtu.be/_AjnlgBnrzg
Stay tuned for more #ATalkBeneathTheTree #IndieGameDev #VisualNovel
RALWORKS: A talk beneath the tree teaser #1 -- "Reflections"
YouTube video by RALWORKS
youtu.be
I entered the final stretch of dev for #ATalkBeneathTheTree this week. All the dialogue, options, and endings are hooked up. 2/3 of the voice acting is done. There are only a few more things to wrap up before the big QA marathon. Stay tuned. Trailer coming soon.
#ScreenshotSaturday #VisualNovel
October 18, 2025 at 9:42 PM
Here's a 10 second teaser for #ATalkBeneathTheTree. The content is ripped straight from gameplay, but I replaced the pretty standard #VisualNovel captioning and image sequence that the real game has with something a bit more dramatic. I still think this fits for #ScreenshotSaturday #IndieGameDev
October 11, 2025 at 2:48 PM
I woke up thinking about the #OST I did for the short visual novel I worked at #AlbertaGameJam 2024--Marbury & 3rd (saarth-rajan.itch.io/marbury-and-...). This is some of my favourite music I've made in the past few years. #IndieGameDev
youtu.be/4s-WNqtI-Wk
Marbury & 3rd OST by RALWORKS
YouTube video by RALWORKS
youtu.be
October 6, 2025 at 3:44 PM
#doodles #sketchbook #ballpoint
Sleeping cats are round.
September 22, 2025 at 2:46 PM
#sketchbook #myart #ballpointart
(Yes, I blurred out the journal entry around this)
September 16, 2025 at 12:46 PM
Added about 2500 words of new content to #ATalkBeneathTheTree (WIP) this week #ScreenshotSaturday #IndieGameDev
September 13, 2025 at 6:52 PM
#ATalkBeneathTheTree (WIP) is a distillation of one of my game dev obsessions: my quest to carve out my own style of granular yet impactful player choices, particularly inter/intra-personal. Pictured: artistic riffing on a draft flow diagram from one of the routes. #IndieGameDev #ChoiceBasedGaming
September 11, 2025 at 12:59 AM
There is a very good reason why my WIP #NarrativeGame project, #ATalkBeneathTheTree now needs 5 times the sprites for the point of view character. I'd love to hear your guesses - but my lips are sealed as to why. #VNDev
September 7, 2025 at 4:07 PM
I'm switching gears for the next month or two to put out something a bit different from my longer term work. youtu.be/_AjnlgBnrzg
Stay tuned for more #ATalkBeneathTheTree #IndieGameDev #VisualNovel
RALWORKS: A talk beneath the tree teaser #1 -- "Reflections"
YouTube video by RALWORKS
youtu.be
September 6, 2025 at 10:25 PM
A local dev I really respect, @pyranostudios.bsky.social is gearing up to release #SoundsTerrifying, an #AudioGame with spatial exploration and suspense. Got to participate in an early demo and it was a mind-bending and immersive experience. Go check out what they're doing! #IndieGameDev
September 6, 2025 at 10:09 PM
Táls Caem Táls Sulu ("Tálsa") is a professional Guide, who sees people through the dangerous wilderness. She came out cooler than I intended. What do you think? Should I promote her from 1-off encounter to recurring character? #SaintOfMazesAgeOfDusk #IndieGameDev
May 29, 2025 at 12:01 PM
Last weekend, I completely redesigned the UX for the character creator in #SaintOfMazesAgeOfDusk. There aren't actually any new customization options compared to the old one, but it really feels like there are.
#IndieGameDev #CharacterCreator
youtu.be/1UeaSP4JZNU
Demo: Improved Character Creation UX - Saint of Mazes; Age of Dusk
YouTube video by RALWORKS
youtu.be
May 13, 2025 at 1:13 AM
Here's a WIP in game #isometric scene from #SaintOfMazesAgeOfDusk. Blocking is done in 2 tone paper. Colours yet to be applied. #IndieGameDev
April 30, 2025 at 3:15 AM
Early planning for a new area in #SaintOfMazesAgeOfDusk (WIP). At this stage of scene design, the edges of the viewport in each area aren't broken up yet. As you can see, the illustration has escaped the page. #IndieGameDev #ArtisticProcess
April 28, 2025 at 12:16 AM
For #ScreenshotSaturday, here's one of my favourite sections of gameplay in #SaintOfMazesAgeOfDusk (WIP) for visual design and #OriginalMusic. I can't wait until I get to go back to this part and fill it up with puzzles and story!
www.youtube.com/watch?v=LslR...
Saint Of Mazes; Age of Dusk -- Mazes: Visual Design Demo + Original Music
YouTube video by RALWORKS
www.youtube.com
April 20, 2025 at 3:02 AM
April 15, 2025 at 11:50 PM
#SaintOfMazesAgeOfDusk (WIP) relies heavily on traditional media--specifically, wax crayon and tinted paper collage--for scene creation. Here are some hard copies examples I pulled out of my archive to show how it works. #TraditionalMediaIllustration #IndieGameDev
April 13, 2025 at 8:43 PM
The star ritual is deadly if mishandled. Fail it while injured? You die. Recorded the music for this today. #SaintOfMazesAgeOfDusk #IndieGameDev #IndieGameDevMusic
April 7, 2025 at 1:33 AM
Here's the "Star Ritual" mechanic, used to clear areas blocked by dark magic. Favourite detail: the way the character scowls when his health bar gets low. Side note: how do you like my new UI layout? #SaintOfMazesAgeOfDusk #ScreenshotSaturday #WIP
March 30, 2025 at 2:37 AM
A very accelerated demo of the visuals of day & night in #SaintOfMazesAgeOfDusk (WIP) #ScreenshotSaturday #IndieGameDev
March 8, 2025 at 9:09 PM
A quick demo of the travel system in #SaintOfMazesAgeOfDusk (WIP) for #ScreenshotSaturday. I plan to add some details to the camps: tents; the horse & cart; evening & morning lighting, etc. But here's my proof-of-concept for now #IndieGameDev
February 2, 2025 at 4:11 AM
I spent the weekend jamming at #ggj. My team built "Perpetual Poem Machine" (ralworks.itch.io/perpetual-po...). Balance colours in a bubble-machine to create perpetual motion--using only a natural language control panel that interprets words in a regular but non-semantic way. #IndieGameDev
Perpetual Poem Machine by RALWORKS, hl__ur
Make a perpetual motion machine out of bubbles, and poetry
ralworks.itch.io
January 28, 2025 at 12:33 AM
The main character recalls their mother, in #SaintOfMazesAgeOfDusk (WIP). Her skin and hair colour change to match depending on the player character's design. #IndieGameDev #characterart
January 21, 2025 at 3:20 PM
youtu.be/CXPx9A7Xgic
You ever get one of those ideas that comes out of nowhere and *completely takes over your life* until it's done? Well, 3 days ago, I felt a hint of a song coming on. Now there's this. There has been no sleep.
#singersongwriter #multimedia #indierock
Electric City - Lyric Video
YouTube video by RALWORKS
youtu.be
January 19, 2025 at 4:53 PM
"Mortar of Pestilence"
#doodles #comics #myart
January 19, 2025 at 5:20 AM