⇒ Gaming Enthusiast 🎮 | Project Manager 📘 | Data Analyst 📊
⇒ Games DevRel (APAC) @ Meta/Oculus
⇒ Amir Satvat Games Community APAC Community Lead
⇒ Librarian @thevideogamelibrary.org
The idea here is to shorten the time to fun and engagement within around 30 minutes as not everyone is able to use the headset for a long period and may end the gameplay session sooner.
The idea here is to shorten the time to fun and engagement within around 30 minutes as not everyone is able to use the headset for a long period and may end the gameplay session sooner.
Avoid locking the text in a player’s periphery, make use of audio cues, diagrams and icons, elements that are obvious and effortless to be noticed.
Avoid locking the text in a player’s periphery, make use of audio cues, diagrams and icons, elements that are obvious and effortless to be noticed.
Ensure the game is able to calibrate the settings based on these scenarios.
Ensure the game is able to calibrate the settings based on these scenarios.