Redglyph
redglyph.bsky.social
Redglyph
@redglyph.bsky.social
It's an unrelated problem, and as said before, it's not a good reason not to stop more garbage from being sold.
January 18, 2026 at 12:53 PM
It appears you misinterpreted Swen, unfortunately. A shame you didn't read his previous interview on the matter; it would have helped. Hints like "Under Vincke" also suggest you don't know the company very well...
December 20, 2025 at 5:04 PM
"Starmer's pledge on Palestinian state recognition - snap analysis": very informative, but I've never seen so many mistakes in one small-sized article. You should really proofread your articles, or read them at least once after writing them.
July 29, 2025 at 5:52 PM
By the way, big typo in your online article "US-EU trade deal is a ‘dark day’ for Europe, says French PM":

"exporters to the US will face more then triple the average 4.8%"—ouch
July 28, 2025 at 11:13 AM
The point is it's harder—comparative—to learn than most other languages. It's like learning tightrope walking before you've even learned to walk. There's nothing to unlearn, just more concepts to juggle with, which is why another first language is better to acquire the main programming skills.
May 23, 2025 at 12:10 PM
Definitely the best book to learn Rust if you're already a programmer!
May 23, 2025 at 11:57 AM
Fish should be reserved for Fridays only 😉 But yes, I'm generally using a set of trait extensions to avoid that boilerplate and type .to_vec(), etc
May 23, 2025 at 11:45 AM
Why are some of the questions in the survey followed by an asterisk or a double quote? Any particular meaning?
April 14, 2025 at 7:11 PM
Hmm. I don't know if that's a bug of Bluesky, but the expanded link it added to my post is obviously wrong. Only use the linked text above: play.rust-lang.org?version=stab...
January 11, 2025 at 2:25 PM
If you don't mind using the num crate, you could use number.to_u8(), which returns an Option. Note that num is only version 0.4.3, so likely beta (I haven't checked the list of issues). That method seems fine, though. play.rust-lang.org?version=stab...
Rust Playground
A browser interface to the Rust compiler to experiment with the language
play.rust-lang.org
January 11, 2025 at 2:21 PM
The two books above are great to get deeper into Rust. Each a must-reed, IMO. 🙂
November 17, 2024 at 2:39 PM
Hands down, if you've already programmed in another language: Programming Rust by Blandy, Orendorff & Tindall (O'Reilly). Best didactic book you'll find to learn Rust. If you've not learned any programming language yet, I'd start with an easier language to learn, though (e.g. Python, Kotlin or C#).
November 17, 2024 at 2:36 PM
I have to agree. LLMs aren't fit for that task anyway; they're only glorified parrots. Once they work around the problem of hallucination and, more importantly, they couple it with an iterative reasoning process instead of giving spontaneous responses, then maybe they'll be more useful.
November 17, 2024 at 2:31 PM
Informative and effective post! That's a question many of us asked ourselves when cutting our teeth on Rust. To add to it: I'm cautious about returning &str (or any reference) from public functions. If one day I'm forced to return String instead, it breaks the compatibility.
October 25, 2024 at 5:35 PM
Most likely, though it depends on the variety of activities and the exploration factor. The absence of combat is definitely a non-issue; it's actually refreshing to see something more original.
September 24, 2024 at 8:28 AM
Doesn't seem to be used by anyone, or it doesn't work correctly. I have 1/4-1/3 of the threads in other languages than my settings.
September 14, 2024 at 8:20 AM
I agree, it doesn't look like it's going to be easy. I can understand the perspective of each side; there are advantages but it's not trivial to learn, and redoing things takes time.

It could remain in a deadlock until Rust gets enough momentum to convince the C devs it may be worth looking at.
September 5, 2024 at 11:38 AM
Ah, OK. Yes, I can understand that.
September 2, 2024 at 10:40 AM
I doubt it'll be possible to merge both. It'll be an embarrassing fork of the project leading to more cultural issues. A slow and steady integration that gives everyone the time to test, observe and adopt Rust seems preferable. Unless there's such a strong and permanent reaction against (but why?).
September 1, 2024 at 11:09 AM
I can relate to that. And while it's sometimes a struggle to find the right data structure because of the Rust borrow checker, I often end up with solid and sensible data types that I can build on. Mostly - linked structures like graphs or even trees can be challenging.
September 1, 2024 at 11:04 AM
I'm wondering if that isn't a way to try and get more fans onboard, too. With good intention but sometimes over-enthusiastically. I'm convinced most Rust programmers love the language, as the StackOverflow surveys have shown for years, and it's hard not to share one's passion for the new paradigm.
September 1, 2024 at 10:59 AM
And wouldn't that be a risk of creating a fork? It just sounds daft. I understand it's not easy for C programmers to switch to Rust and the language isn't super-stable yet, but that's why they experiment with little bits first. It's the best way to go.
August 31, 2024 at 11:30 AM