Reforged Engine
reforgedengine.bsky.social
Reforged Engine
@reforgedengine.bsky.social
2.5D Isometric Game Engine
ECS • MonoGame • TMX/Tiled
Z-Sort • Multi-Floor • Occlusion
Inspired by Ultima Online
Pinned
Reposted by Reforged Engine
Deterministic isometric Z-sorting.

Player, trees, walls, corners and props
all competing correctly in depth

• No Y/Z draw hacks
• No sprite-size tricks
• Data-driven sort (FeetIso.Y + semantic layers)

What you see is exactly what the map author defined

Built on MonoGame ECS-first. #Monogame
January 8, 2026 at 3:25 PM
Deterministic isometric Z-sorting.

Player, trees, walls, corners and props
all competing correctly in depth

• No Y/Z draw hacks
• No sprite-size tricks
• Data-driven sort (FeetIso.Y + semantic layers)

What you see is exactly what the map author defined

Built on MonoGame ECS-first. #Monogame
January 8, 2026 at 3:25 PM
Reposted by Reforged Engine
I’m building Reforged Engine.

A 2.5D isometric game engine focused on:
• ECS-first architecture
• Deterministic, tick-based simulation (UO-inspired)
• Clean separation between logic and rendering
• TMX/Tiled workflow with multi-floor worlds

Built with MonoGame (C#).

More soon.
December 13, 2025 at 6:58 PM
I’m building Reforged Engine.

A 2.5D isometric game engine focused on:
• ECS-first architecture
• Deterministic, tick-based simulation (UO-inspired)
• Clean separation between logic and rendering
• TMX/Tiled workflow with multi-floor worlds

Built with MonoGame (C#).

More soon.
December 13, 2025 at 6:58 PM