ECS • MonoGame • TMX/Tiled
Z-Sort • Multi-Floor • Occlusion
Inspired by Ultima Online
Player, trees, walls, corners and props
all competing correctly in depth
• No Y/Z draw hacks
• No sprite-size tricks
• Data-driven sort (FeetIso.Y + semantic layers)
What you see is exactly what the map author defined
Built on MonoGame ECS-first. #Monogame
Player, trees, walls, corners and props
all competing correctly in depth
• No Y/Z draw hacks
• No sprite-size tricks
• Data-driven sort (FeetIso.Y + semantic layers)
What you see is exactly what the map author defined
Built on MonoGame ECS-first. #Monogame
Player, trees, walls, corners and props
all competing correctly in depth
• No Y/Z draw hacks
• No sprite-size tricks
• Data-driven sort (FeetIso.Y + semantic layers)
What you see is exactly what the map author defined
Built on MonoGame ECS-first. #Monogame
Player, trees, walls, corners and props
all competing correctly in depth
• No Y/Z draw hacks
• No sprite-size tricks
• Data-driven sort (FeetIso.Y + semantic layers)
What you see is exactly what the map author defined
Built on MonoGame ECS-first. #Monogame
A 2.5D isometric game engine focused on:
• ECS-first architecture
• Deterministic, tick-based simulation (UO-inspired)
• Clean separation between logic and rendering
• TMX/Tiled workflow with multi-floor worlds
Built with MonoGame (C#).
More soon.
A 2.5D isometric game engine focused on:
• ECS-first architecture
• Deterministic, tick-based simulation (UO-inspired)
• Clean separation between logic and rendering
• TMX/Tiled workflow with multi-floor worlds
Built with MonoGame (C#).
More soon.
A 2.5D isometric game engine focused on:
• ECS-first architecture
• Deterministic, tick-based simulation (UO-inspired)
• Clean separation between logic and rendering
• TMX/Tiled workflow with multi-floor worlds
Built with MonoGame (C#).
More soon.
A 2.5D isometric game engine focused on:
• ECS-first architecture
• Deterministic, tick-based simulation (UO-inspired)
• Clean separation between logic and rendering
• TMX/Tiled workflow with multi-floor worlds
Built with MonoGame (C#).
More soon.