The SDF is generated from a 3D model. The particles also repel and attract each other to ensure an equal spread over the surface. By Johan Holwerda: renderqueue.dev/trails-along...
The SDF is generated from a 3D model. The particles also repel and attract each other to ensure an equal spread over the surface. By Johan Holwerda: renderqueue.dev/trails-along...
Another experiment by Johan Holwerda has been pushed to the RenderQueue: renderqueue.dev/sdf-lod
Another experiment by Johan Holwerda has been pushed to the RenderQueue: renderqueue.dev/sdf-lod
I closely followed Sebastian Lague's entertaining tutorial on BVHs and implemented one in TypeScript. Then, I used the BVH to write a raytracer in WebGPU. I've pushed this demo to the RenderQueue: renderqueue.dev/bvh
I closely followed Sebastian Lague's entertaining tutorial on BVHs and implemented one in TypeScript. Then, I used the BVH to write a raytracer in WebGPU. I've pushed this demo to the RenderQueue: renderqueue.dev/bvh