Reinder Nijhoff
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reindernijhoff.net
Reinder Nijhoff
@reindernijhoff.net
reindernijhoff.net
Hi @iquilezles.bsky.social , when I try to use the API, I always get an error message. Is this something Pol and you are aware of, and are going to fix? Is there something I can help with?
November 14, 2025 at 8:40 AM
I added an ascii-art based audio visualizer to @dittytoy.net

dittytoy.net/ditty/243733...
August 26, 2025 at 9:56 AM
Real-time ray-traced reflections in #WebGL

www.fifa.com/en/tournamen...
February 20, 2025 at 4:37 PM
Particles are attracted to an iso-surface of a signed distance field (SDF) and rendered using #webGPU.
The SDF is generated from a 3D model. The particles also repel and attract each other to ensure an equal spread over the surface. By Johan Holwerda: renderqueue.dev/trails-along...
November 13, 2024 at 10:37 AM
20,000 Stanford Dragon models (over 80,000 triangles each) rendered using #WebGPU. Dragons in the distance are rendered using ray marching.
Another experiment by Johan Holwerda has been pushed to the RenderQueue: renderqueue.dev/sdf-lod
November 11, 2024 at 7:54 AM
Just had my first experience with #WebGPU!
I closely followed Sebastian Lague's entertaining tutorial on BVHs and implemented one in TypeScript. Then, I used the BVH to write a raytracer in WebGPU. I've pushed this demo to the RenderQueue: renderqueue.dev/bvh
October 29, 2024 at 1:21 PM