Ricky
rickydredge.bsky.social
Ricky
@rickydredge.bsky.social
3D Animator!
Reposted by Ricky
Paddy: The Suit. Once mechanics/lore were more established, we started to develop the look of our hero. Time to get the crayons out!

Iterating quickly between scribbles and box meshes in-game we started to evolve the look of #EchoBreaker 's playable character.

#indiedev #gamedev
April 7, 2025 at 3:26 PM
Reposted by Ricky
My dad’s faster than your dad because he knows how to take shortcuts in #EchoBreaker

#indiegame #indiedev
April 4, 2025 at 1:33 PM
Reposted by Ricky
Paddy: Hello all. Here are some early WIP concepts for Tech. We were inspired by the designs and forms of product and tech design in the late 90’s/early 2000s.

For the #gamedev #indiedev #conceptart #gameart deeper dive, please read on (1/4)
March 31, 2025 at 2:30 PM
Reposted by Ricky
Another knowledge drop from Ad! A closer look at how the fast surface works in Echo Breaker
Here's some more early WIP on our 'fast surface'. We wanted it to have a strong sense of risk/reward, essentially fast, but slippy.

For the #gamedev #gamecode #indiedev side of it, read on (1/4):
March 28, 2025 at 11:24 AM
Reposted by Ricky
Some inside information on how the feel was coded!
#indiedev #indiegame
Here's some old WIP snapshots of the character and camera basics in Echo Breaker.

For the #gameplay coders out there read on - (thread 1/3)
March 27, 2025 at 12:30 PM
Reposted by Ricky
So, you’ve had a little teaser now come see what it’s all about.

We’re calling it Echo Breaker! Fight, dash, somersault and sacrifice yourself to go faster.

Over the next few weeks we’ll be showing off some behind the scenes work it so stick around

#gamedev #indiegame #indiedev
March 24, 2025 at 12:29 PM
Reposted by Ricky
Want to see what we’ve been cooking up? 🏃‍♂️
Here's a sneak peek.

#videogame #gamedev #speedrun
March 19, 2025 at 1:40 PM
Reposted by Ricky
For all you Haynes Manual fans.
March 21, 2025 at 3:49 PM