For me, scrolling with the mouse wheel was the expected behavior. Thanks for the reply.
For me, scrolling with the mouse wheel was the expected behavior. Thanks for the reply.
Turns out I'd initialized the playground with iOS selected (which uses uikit) and later changed it to macOS Platform (which uses the Cocoa package), so it didn't recognize the uikit package. Learned something today.
Turns out I'd initialized the playground with iOS selected (which uses uikit) and later changed it to macOS Platform (which uses the Cocoa package), so it didn't recognize the uikit package. Learned something today.
Think of a constant as a special rule in a game. Once you decide what the rule is, like "jumping makes you go faster," you can't change it. It's always the same rule every time you play. But you decide the rule only once, at the beginning.
That was clear
Think of a constant as a special rule in a game. Once you decide what the rule is, like "jumping makes you go faster," you can't change it. It's always the same rule every time you play. But you decide the rule only once, at the beginning.
That was clear
If I weren't a dev already, I would have a hard time trying to understand this. 😮💨
If I weren't a dev already, I would have a hard time trying to understand this. 😮💨
As a JS dev, I'm already confused. No panic. Let's move on...
As a JS dev, I'm already confused. No panic. Let's move on...
"...in Swift, this line of code is a complete program.
Code written at global scope is used as the entry point for the program, so you don’t need a main() function. You also don’t need to write semicolons at the end of every statement."
No main, no semicolon. Ok. Cool!
"...in Swift, this line of code is a complete program.
Code written at global scope is used as the entry point for the program, so you don’t need a main() function. You also don’t need to write semicolons at the end of every statement."
No main, no semicolon. Ok. Cool!