Continuing the skill challenge
Religion DC 13
History DC 15
Sleight of Hand DC 18
Continuing the skill challenge
Religion DC 13
History DC 15
Sleight of Hand DC 18
The hubworld is a buttoned up place with rules to protect against entropy, while the underworld is comprised of people who reject such rigidness.
Everyone is in the Dome together, but hubworld requires registration and checks here.
#dungeon25
The hubworld is a buttoned up place with rules to protect against entropy, while the underworld is comprised of people who reject such rigidness.
Everyone is in the Dome together, but hubworld requires registration and checks here.
#dungeon25
En el centro de la pequeña aldea, en la casa más grande pero que solo tiene una planta, se ubica está aberración vegetal protegida ⬇️
En el centro de la pequeña aldea, en la casa más grande pero que solo tiene una planta, se ubica está aberración vegetal protegida ⬇️
Success: DC 15 survival or athletics to cross and reach the platform.
Failure: the sigils below the water gleam and increase the strength of the tide and pull the player under requiring another to save them.
Success: DC 15 survival or athletics to cross and reach the platform.
Failure: the sigils below the water gleam and increase the strength of the tide and pull the player under requiring another to save them.
Skill challenge 3 successes or failures
1. Dive (athletics, acrobatics, survival) DC15
2. Abyssal fog (perception, investigation,arcana) DC14
3. Release the stone (str, religion, SOH) DC16
Skill challenge 3 successes or failures
1. Dive (athletics, acrobatics, survival) DC15
2. Abyssal fog (perception, investigation,arcana) DC14
3. Release the stone (str, religion, SOH) DC16