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romeroblueprint.bsky.social
Romero Blueprint
@romeroblueprint.bsky.social
Author of the book Blueprints Visual Scripting for Unreal Engine 5 and of the UEFN Verse Compendium.
Reposted by Romero Blueprint
Nesta sexta às 20hs, conversaremos com Angelo Madson Tupinambá, que é liderança do Movimento de Retomada Indígena em Contexto Urbano Território Murukutu. Durante a COP30 ocorreu o lançamento de um jogo sobre o tema, e vamos saber mais detalhes durante a live! 📝🎯

www.youtube.com/live/ZeCoXLX...
BelJogos convida Angelo Tupinambá com com MURUKUTU - Floresta Corpo - Território
YouTube video by Beljogos
www.youtube.com
December 4, 2025 at 6:37 PM
Reposted by Romero Blueprint
Nesta quarta conversaremos com Hyago Pinheiro, Cientista da Computação e Desenvolvedor de jogos há 10 anos, com XP em web e mobile. 💯🎯
Atualmente coordena times na criação de jogos AA para PC e consoles na 1M Bits Horse. Coloca na agenda e não perca! 🚀🚀

youtu.be/BUqWaSmjPE8
Devtalks com Hyago Pinheiro | Desenvolvedor de Jogos
YouTube video by Beljogos
youtu.be
December 3, 2025 at 4:04 AM
On November 27th, I will be giving a presentation on Virtual Labs for teaching robotics using Unreal Engine in the city of Belém-Brazil (The city of COP30. This is where I live)
#unrealengine #gamedev
November 20, 2025 at 12:04 PM
I was at SB Games 2025 in Salvador-Brazil, sharing my Unreal Engine knowledge. I participated in the online tutorial about the 20 years of the Beljogos community, which can be accessed at:
www.youtube.com/live/S52Gs1l...
#sbgames @beljogos.bsky.social
October 17, 2025 at 11:59 AM
UEFN Verse: Creating events
In this article I show how to create events using the Verse language.
romeroblueprints.blogspot.com/2025/09/uefn...
#uefn #verse
September 29, 2025 at 3:48 PM
UEFN Verse: Defer (Control Flow)
In this article I present the Defer, which is a control flow expression that executes a block of code only after the current scope exits.
romeroblueprints.blogspot.com/2025/09/uefn...
#uefn #verse
September 23, 2025 at 3:37 PM
UEFN Verse: Tuple
In this article I present the Tuple, which is a container that stores a sequence of elements that can be of different types in a simple way.
romeroblueprints.blogspot.com/2025/09/uefn...
#uefn #verse
September 16, 2025 at 1:24 PM
UEFN Verse: Enum (enumeration)
In this article I show how to use an enumeration to create a new data type with values ​​restricted to a set of constants.
romeroblueprints.blogspot.com/2025/09/uefn...
#uefn #verse
September 9, 2025 at 1:59 PM
UEFN Verse: Case (Control Flow)
In this article I present the Case control flow expression that compares a value to a list of options to decide which block of code should be executed.
romeroblueprints.blogspot.com/2025/09/uefn...
#uefn #verse
September 1, 2025 at 5:56 PM
10 years ago, I was selected in the first round of Unreal Dev Grants for Education. This was a significant moment for me because I realized how important my content was to the community. The original article can be found at this link:
www.unrealengine.com/en-US/blog/n...
#unrealengine
August 26, 2025 at 11:29 AM
My UEFN Verse Compendium already has 20 articles. The main goal is to help people understand the basic blocks needed to solve problems using the Verse language.
romeroblueprints.blogspot.com/p/table-of-c...
#uefn #verse
August 25, 2025 at 11:17 AM